straywild/world/generation/props/definitions/prop_pine_large.tres

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[gd_resource type="Resource" script_class="TerrainPropDefinition" load_steps=5 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_prop_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/props/assets/prop_pine_large.glb" id="2_scene"]
[ext_resource type="Material" path="res://world/generation/props/materials/pine_summer.tres" id="3_pine_summer"]
[ext_resource type="Material" path="res://world/generation/props/materials/pine_autumn.tres" id="4_pine_autumn"]
[resource]
script = ExtResource("1_definition")
stable_id = &"prop_pine_large"
label = "large pine"
packed_scene = ExtResource("2_scene")
procedural_group = &"grass_tree"
required_chunk_tags = PackedStringArray("grass")
selection_weight = 1.0
minimum_spawn_chunk_distance = 2
clearance_radius = 1.65
minimum_visual_scale = 0.75
maximum_visual_scale = 1.2
variant_material_slot_names = PackedStringArray("pine")
summer_material_variants = Array[Material]([ExtResource("3_pine_summer")])
fall_material_variants = Array[Material]([ExtResource("4_pine_autumn")])
collision_radius = 0.75
collision_height = 9.5
collision_offset = Vector3(-0.04, 0, 0.075)