straywild/world/generation/chunks/definitions/chunk_0029.tres

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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0029.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_0029"
label = "third-tier river source right"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0029"
participates_in_base_solver = false
selection_weight = 0.1
maximum_placements = 1
tags = PackedStringArray("land", "walkable", "grass", "cliff", "edge", "elevation_3", "elevation_3_border", "fresh_water", "river", "river_border", "river_source", "river_source_right", "flowing")
allowed_neighbor_tags = PackedStringArray("grass", "elevation_3")
north_allowed_neighbor_tags = PackedStringArray("elevation_3_border")
west_allowed_neighbor_tags = PackedStringArray("elevation_3_top")
north_surface_tags = PackedStringArray("elevation_3_border")
west_surface_tags = PackedStringArray("elevation_3_top")
preferred_neighbor_tags = PackedStringArray("elevation_3", "fresh_water", "river")
must_be_interior = true
buried_cliff_seam_edges = 9
water_inlet_edges = 6
water_outlet_edges = 6
water_surface_polygon = PackedVector2Array(-5, -4.619923, -4.19697, -4.000163, -3.172378, -3.982254, -2.030086, -3.55834, -0.95432, -3.220759, 0.874552, -3.454032, 2.118941, -3.669504, 2.931416, -3.612123, 3.664019, -3.974483, 4.456637, -4.104719, 5, -4.619923, 5, 5, -5, 5)