23 lines
1.1 KiB
Text
23 lines
1.1 KiB
Text
[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0023.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0023"
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label = "lake narrow-to-regular transition"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0023"
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participates_in_base_solver = false
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selection_weight = 0.2
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maximum_placements = 4
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tags = PackedStringArray("land", "walkable", "grass", "flat", "spawn_safe", "fresh_water", "lake", "lake_border", "narrow", "transition")
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allowed_neighbor_tags = PackedStringArray("grass")
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north_allowed_neighbor_tags = PackedStringArray("grass")
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north_surface_tags = PackedStringArray("grass")
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preferred_neighbor_tags = PackedStringArray("grass", "fresh_water", "lake")
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must_be_interior = true
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water_inlet_edges = 14
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water_outlet_edges = 14
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water_surface_polygon = PackedVector2Array(5, -1.497323, 5, 5, -5, 5, -5, -4.619923, 2.499903, -4.619923)
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