straywild/ui/home_decor_toolbar.gd

158 lines
4.9 KiB
GDScript

class_name HomeDecorToolbar
extends PanelContainer
signal placement_mode_requested(mode: int)
signal rotate_requested
signal store_requested
signal cancel_requested
var _mode_button: Button
var _selection_label: Label
var _rotate_button: Button
var _store_button: Button
var _clear_button: Button
var _mode: PlayerHomeState.PlacementMode = PlayerHomeState.PlacementMode.GRID
var _interactive: bool = true
var _selection_active: bool = false
func _ready() -> void:
_build_ui()
hide()
func set_active(active: bool) -> void:
if visible == active:
return
visible = active
func set_interactive(interactive: bool) -> void:
_interactive = interactive
_refresh_button_interactivity()
func set_mode(mode: PlayerHomeState.PlacementMode) -> void:
_mode = mode
if _mode_button != null:
_mode_button.text = (
"grid"
if mode == PlayerHomeState.PlacementMode.GRID
else "free"
)
_mode_button.tooltip_text = "placement mode: %s" % _mode_button.text
func set_selection(instance_id: String, display_name: String = "") -> void:
var selected: bool = not instance_id.is_empty()
_selection_active = selected
if _selection_label != null:
_selection_label.text = (
"selected: %s" % display_name
if selected else "use held decor to place; click or drag to edit"
)
_refresh_button_interactivity()
func report_status(message: String) -> void:
if _selection_label != null:
_selection_label.text = message
func _build_ui() -> void:
set_anchors_preset(Control.PRESET_TOP_RIGHT)
offset_left = -500.0
offset_top = 0.0
offset_right = 0.0
offset_bottom = 106.0
custom_minimum_size = Vector2(500.0, 0.0)
z_index = 85
mouse_filter = Control.MOUSE_FILTER_STOP
var panel_style: StyleBoxFlat = UtilityPageStyle.panel_style()
panel_style.set_corner_radius_all(10)
panel_style.content_margin_left = 6.0
panel_style.content_margin_top = 6.0
panel_style.content_margin_right = 6.0
panel_style.content_margin_bottom = 6.0
add_theme_stylebox_override("panel", panel_style)
var margin := MarginContainer.new()
for side: StringName in [
&"margin_left", &"margin_top", &"margin_right", &"margin_bottom",
]:
margin.add_theme_constant_override(side, 6)
add_child(margin)
var layout := VBoxContainer.new()
layout.add_theme_constant_override("separation", 5)
margin.add_child(layout)
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 5)
layout.add_child(row)
var title := Label.new()
title.text = "decor"
title.custom_minimum_size = Vector2(70.0, 46.0)
title.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
title.add_theme_font_size_override("font_size", 19)
row.add_child(title)
_mode_button = _add_tool_button(row, "grid", "switch placement mode", 82.0)
_mode_button.pressed.connect(_toggle_mode)
_rotate_button = _add_tool_button(row, "rotate", "rotate selected decor", 92.0)
_rotate_button.pressed.connect(rotate_requested.emit)
_store_button = _add_tool_button(row, "pack", "pack selected decor", 82.0)
_store_button.pressed.connect(store_requested.emit)
_clear_button = _add_tool_button(row, "clear", "clear selection", 82.0)
_clear_button.pressed.connect(cancel_requested.emit)
_selection_label = Label.new()
_selection_label.text = "use held decor to place; click or drag to edit"
_selection_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_selection_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_selection_label.add_theme_font_size_override("font_size", 15)
layout.add_child(_selection_label)
_refresh_button_interactivity()
func _add_tool_button(
parent: Container,
button_text: String,
button_tooltip: String,
minimum_width: float,
) -> Button:
var button := Button.new()
button.text = button_text
button.tooltip_text = button_tooltip
button.accessibility_name = button_tooltip
button.custom_minimum_size = Vector2(minimum_width, 46.0)
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
UtilityPageStyle.apply_ocean_button(button)
for style_name: StringName in [
&"normal", &"hover", &"pressed", &"focus", &"disabled",
]:
var existing: StyleBox = button.get_theme_stylebox(style_name)
var rounded := existing.duplicate() as StyleBoxFlat
if rounded == null:
continue
rounded.set_corner_radius_all(20)
button.add_theme_stylebox_override(style_name, rounded)
parent.add_child(button)
return button
func _refresh_button_interactivity() -> void:
if _mode_button != null:
_mode_button.disabled = not _interactive
if _rotate_button != null:
_rotate_button.disabled = not _interactive or not _selection_active
if _store_button != null:
_store_button.disabled = not _interactive or not _selection_active
if _clear_button != null:
_clear_button.disabled = not _interactive or not _selection_active
func _toggle_mode() -> void:
_mode = (
PlayerHomeState.PlacementMode.FREE
if _mode == PlayerHomeState.PlacementMode.GRID
else PlayerHomeState.PlacementMode.GRID
)
set_mode(_mode)
placement_mode_requested.emit(int(_mode))