Slow-down message rejection triggers despite no other players to annoy #87

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opened 2026-08-20 12:20:25 +00:00 by toes · 1 comment
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	if not _consume_rate(peer_id):
   # if not networked or _consume_rate(peer_id):
		_send_rejection(peer_id, "Slow down.")
		return
``` if not _consume_rate(peer_id): # if not networked or _consume_rate(peer_id): _send_rejection(peer_id, "Slow down.") return ```
Owner

The “Slow down” message here comes from the text-chat limiter, which we’re keeping in place even in single player. Barking and meowing use a separate limiter and are meant to be spammed for fun, so we’ve doubled the allowed call rate from about 5 calls per second to about 11.

The “Slow down” message here comes from the text-chat limiter, which we’re keeping in place even in single player. Barking and meowing use a separate limiter and are meant to be spammed for fun, so we’ve doubled the allowed call rate from about 5 calls per second to about 11.
woofmeow added the
STATUS
Closed
label 2026-08-20 17:11:34 +00:00
woofmeow added this to the netfishing-build project 2026-08-20 17:11:40 +00:00
woofmeow self-assigned this 2026-08-20 17:11:41 +00:00
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Reference: woofmeow/straywild#87
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