BUG/game: the big trees are Odd (and other trees too) #123
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Reference: woofmeow/straywild#123
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apart from the collision mesh being a bit misplaced (one side sticks out while the other lets u hide inside the tree) running into it for a second or so causes u to magically teleport a bit further away into the direction u were running in (but not always since i also teleported into a river behind me? idk)
other trees also teleport u but its harder to reprod since they push u away earlier
BUG/game: the big trees are Oddto BUG/game: the big trees are Odd (and other trees too)ok its 2 separate issues, the first being the collision mesh on big trees being a lil misplaced and second being some desync stuff regarding movement/server checks, verified by the fact that running into a tree for only a short bit causes u to very slowly get pulled into a direction
i can open a separate one for whichever preferred or just keep it as is, up to dev
v0.18.1: collision mesh on big trees is fixed, closing this and opening a separate issue for the teleport bug since its completely unrelated to this one