BUG/game: water jitters intensely depending on context #112
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Reference: woofmeow/straywild#112
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the water is extremely jittery, but only the areas of the sprite closest to the player.
the exceptions are:
the ocean (which jitters entirely, regardless of distance and without any player movement required)
the starter island pond (no jitter, maybe due to an older implementation of water? idk)
ping and/or whether the game is a hosted locally or connected to a server makes seemingly no difference
see video attached