ADD/game: allow a grace period of instantly unpausing with ESC during widget anim #104

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opened 2026-08-22 20:30:44 +00:00 by glassbunnyy · 5 comments

currently, pausing forces you to sit through the entire animation before the menu becomes usable (and thus the game resumable)

allowing an instant destroy of the pause widget with ESC at any time (even during the pause anim) would be extremely handy

currently, pausing forces you to sit through the entire animation before the menu becomes usable (and thus the game resumable) allowing an instant destroy of the pause widget with ESC at any time (even during the pause anim) would be extremely handy
glassbunnyy changed title from ADD/Game: allow a grace period of instantly unpausing with ESC during widget anim to ADD/game: allow a grace period of instantly unpausing with ESC during widget anim 2026-08-22 20:31:37 +00:00
Author

this is likely the wrong tag for this issue but i'd consider it adding a feature to the game rather than adding a UI element and it's not exactly a bug so w/e

this is likely the wrong tag for this issue but i'd consider it adding a feature to the game rather than adding a UI element and it's not exactly a bug so w/e
Owner

I don't like how long the menus take to animate to begin with. It was cute at first but it's old now. I may just have escape and pause menus pop open. I'll work on this.

I don't like how long the menus take to animate to begin with. It was cute at first but it's old now. I may just have escape and pause menus pop open. I'll work on this.
woofmeow added the
TYPE
Feature
STATUS
Working
PRIORITY
Medium
labels 2026-08-23 01:46:25 +00:00
woofmeow added this to the netfishing-build project 2026-08-23 01:47:14 +00:00
woofmeow self-assigned this 2026-08-23 01:47:15 +00:00
Owner

should be fixed please give feedback in next release.

should be fixed please give feedback in next release.
woofmeow added
STATUS
Testing
and removed
STATUS
Working
labels 2026-08-23 02:43:51 +00:00
Author

works, but with a bug. hovering a menu element brings up a tooltip. once a tooltip is visible, you must manually press escape to close the tooltip (lol), then escape again to close the pause menu.

works, but with a bug. hovering a menu element brings up a tooltip. once a tooltip is visible, you must manually press escape to close the tooltip (lol), then escape again to close the pause menu.

can reproduce, on that note it seems to happen with basically all tooltips currently in the game except the inventory ones (fish in inventory/bait and lures available)

tooltips affected from quick testing:

  1. when hovering the top tabs in menu (logbook, jobs, etc)
  2. hovering a discovered fish/animal + its artwork on the logbook
  3. the new tooltip to get extended numbers on the jobs
  4. hovering any of the options in the character editor

and so forth, u get the idea

can reproduce, on that note it seems to happen with basically all tooltips currently in the game *except* the inventory ones (fish in inventory/bait and lures available) tooltips affected from quick testing: 1. when hovering the top tabs in menu (logbook, jobs, etc) 2. hovering a discovered fish/animal + its artwork on the logbook 3. the new tooltip to get extended numbers on the jobs 4. hovering any of the options in the character editor and so forth, u get the idea
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Reference: woofmeow/straywild#104
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