fix: harden recovery flow and clean diagnostics
This commit is contained in:
parent
0158b0215f
commit
ff78710303
64 changed files with 1163 additions and 418 deletions
|
|
@ -217,11 +217,11 @@ func _validate_new_game_music_transition(main: Node) -> void:
|
|||
|
||||
|
||||
func _first_fresh_water_visual(main: Node) -> MeshInstance3D:
|
||||
var root := main.get_node(
|
||||
var fresh_water_root := main.get_node(
|
||||
"TestWorld/Regions/GeneratedWorldRegion/WaterBodies/FreshWaterBodies"
|
||||
) as Node3D
|
||||
assert(root != null and root.get_child_count() > 0)
|
||||
return root.get_child(0).get_node("VisualWater") as MeshInstance3D
|
||||
assert(fresh_water_root != null and fresh_water_root.get_child_count() > 0)
|
||||
return fresh_water_root.get_child(0).get_node("VisualWater") as MeshInstance3D
|
||||
|
||||
|
||||
func _validate_ocean_fishing_coverage(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue