Add portable RV homes and decor prototype
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parent
81decf2b71
commit
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56 changed files with 5459 additions and 112 deletions
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@ -7,6 +7,9 @@ const FishingShopInteractionType = preload(
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const PlayerStorageInteractionType = preload(
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"res://world/player_storage_interaction.gd"
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)
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const DecorShopInteractionType = preload(
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"res://world/decor_shop_interaction.gd"
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)
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const WorldLayoutType = preload("res://world/world_layout.gd")
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const GENERATED_REGION_SCENE: PackedScene = preload(
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"res://world/generation/generated_world_region.tscn"
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@ -31,6 +34,7 @@ var _world_layout: StringName = WorldLayoutType.GENERATED
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var _world_seed: int = PlayerSaveManager.DEFAULT_WORLD_SEED
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var _light_performance_profile: bool = false
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var _dedicated_simulation: bool = false
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var _local_home_interior_presentation_active: bool = false
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func get_player_water_triggers() -> Array[PlayerWaterTrigger]:
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@ -67,6 +71,10 @@ func get_player_storage() -> PlayerStorageInteractionType:
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return _active_region.get_player_storage()
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func get_decor_shop() -> DecorShopInteractionType:
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return _active_region.get_decor_shop()
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func get_player_spawn_transform() -> Transform3D:
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return _active_region.get_player_spawn_transform()
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@ -85,6 +93,12 @@ func set_light_performance_profile(enabled: bool) -> void:
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_active_region.set_light_performance_profile(enabled)
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func set_local_home_interior_presentation_active(enabled: bool) -> void:
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_local_home_interior_presentation_active = enabled
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if _active_region != null and not _dedicated_simulation:
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_active_region.visible = not enabled
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func set_dedicated_simulation(enabled: bool) -> void:
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_dedicated_simulation = enabled
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if _active_region != null:
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@ -272,6 +286,8 @@ func _replace_active_region(layout: StringName, seed: int) -> bool:
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_active_region.set_light_performance_profile(_light_performance_profile)
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if _dedicated_simulation:
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_set_region_presentation_enabled(_active_region, false)
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else:
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_active_region.visible = not _local_home_interior_presentation_active
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return true
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