Add portable RV homes and decor prototype

This commit is contained in:
Alexander Sellite 2026-08-30 21:37:26 -04:00
parent 81decf2b71
commit fe099f47dd
56 changed files with 5459 additions and 112 deletions

View file

@ -19,9 +19,15 @@ func _run() -> void:
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
assert(bool(main.call(
"_apply_world", WorldLayout.STARTER_ISLAND, 1, true
)))
assert(bool(main.call(
"_prepare_host_world", WorldLayout.STARTER_ISLAND, 1
)))
assert(bool(main.call("_prepare_private_host")))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game())
assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND))
main.call("_enter_gameplay")
await physics_frame
await physics_frame
@ -94,11 +100,7 @@ func _run() -> void:
assert(keyboard_mapping.reset_mapping())
await process_frame
var shop_prompt_key := game_ui.get_node("%ShopPromptKey") as Label
var storage_prompt_message := game_ui.get_node(
"%StoragePromptMessage"
) as Label
assert(shop_prompt_key.text == "E")
assert(storage_prompt_message.text == "E open storage")
var remapped_interact := InputEventKey.new()
remapped_interact.physical_keycode = KEY_F
remapped_interact.pressed = true
@ -108,7 +110,6 @@ func _run() -> void:
))
await process_frame
assert(shop_prompt_key.text == "F")
assert(storage_prompt_message.text == "F open storage")
assert(keyboard_mapping.reset_mapping())
await process_frame
assert(toolbar.get_parent() == chat_ui.get_parent())