Add portable RV homes and decor prototype

This commit is contained in:
Alexander Sellite 2026-08-30 21:37:26 -04:00
parent 81decf2b71
commit fe099f47dd
56 changed files with 5459 additions and 112 deletions

View file

@ -34,8 +34,9 @@ const WorldWeatherServiceType = preload(
const WorldLayoutType = preload("res://world/world_layout.gd")
const PlayerJobServiceType = preload("res://jobs/player_job_service.gd")
const PlayerType = preload("res://player/player.gd")
const PlayerHomeStateType = preload("res://homes/player_home_state.gd")
const SAVE_VERSION: int = 10
const SAVE_VERSION: int = 11
const LEGACY_SAVE_FILENAME := "player_save.json"
const ARCHIVE_EXTENSION := ".nfsave"
const BASIC_ROD_ID: StringName = &"basic_fishing_rod"
@ -76,6 +77,7 @@ class LoadSnapshot:
WorldWeatherServiceType.SUNNY_DURATION_RANGE.x
)
var jobs_data: Dictionary = PlayerJobServiceType.default_save_data()
var home_data: Dictionary = PlayerHomeStateType.default_save_data()
@export_range(0.05, 5.0, 0.05) var autosave_delay: float = 0.5
@ -96,6 +98,7 @@ var _world_time: WorldTimeServiceType
var _world_weather: WorldWeatherServiceType
var _jobs: PlayerJobServiceType
var _player: PlayerType
var _home_state: PlayerHomeStateType
var _autosave_timer: Timer
var _is_configured: bool = false
var _is_restoring: bool = false
@ -175,6 +178,7 @@ func setup(
world_weather: WorldWeatherServiceType,
jobs: PlayerJobServiceType,
player: PlayerType,
home_state: PlayerHomeStateType,
) -> void:
_inventory = inventory
_collection_log = collection_log
@ -192,6 +196,7 @@ func setup(
_world_weather = world_weather
_jobs = jobs
_player = player
_home_state = home_state
_is_configured = (
_inventory != null
and _collection_log != null
@ -209,6 +214,7 @@ func setup(
and _world_weather != null
and _jobs != null
and _player != null
and _home_state != null
)
if not _is_configured:
push_error("PlayerSaveManager setup is missing required references.")
@ -255,6 +261,8 @@ func setup(
_player.active_bait_changed.connect(_on_active_tackle_changed)
if not _player.active_lure_changed.is_connected(_on_active_tackle_changed):
_player.active_lure_changed.connect(_on_active_tackle_changed)
if not _home_state.changed.is_connected(_mark_dirty):
_home_state.changed.connect(_mark_dirty)
func load_player_data() -> bool:
@ -360,6 +368,9 @@ func load_player_data() -> bool:
snapshot.world_weather_seconds_remaining,
)
var jobs_restored: bool = _jobs.restore_from_save_data(snapshot.jobs_data)
var home_restored: bool = _home_state.restore_from_save_data(
snapshot.home_data
)
_is_restoring = false
if (
not inventory_restored
@ -376,13 +387,14 @@ func load_player_data() -> bool:
or not world_time_restored
or not world_weather_restored
or not jobs_restored
or not home_restored
):
push_error(
(
"Validated player save could not be restored: "
+ "inventory=%s collection=%s wallet=%s bag=%s tackle=%s hotbar=%s "
+ "upgrades=%s cooler=%s layout=%s art=%s experience=%s "
+ "time=%s weather=%s jobs=%s"
+ "time=%s weather=%s jobs=%s home=%s"
)
% [
inventory_restored,
@ -399,6 +411,7 @@ func load_player_data() -> bool:
world_time_restored,
world_weather_restored,
jobs_restored,
home_restored,
]
)
return false
@ -899,6 +912,7 @@ func _build_save_dictionary() -> Dictionary:
),
},
"jobs": _jobs.to_save_data(),
"home": _home_state.to_save_data(),
}
@ -913,6 +927,7 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot:
or typeof(save_data.get("inventory_layout")) != TYPE_DICTIONARY
or typeof(save_data.get("experience")) != TYPE_DICTIONARY
or typeof(save_data.get("jobs")) != TYPE_DICTIONARY
or typeof(save_data.get("home")) != TYPE_DICTIONARY
):
return null
var wallet_data: Dictionary = save_data["wallet"]
@ -924,6 +939,7 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot:
var inventory_layout_data: Dictionary = save_data["inventory_layout"]
var experience_data: Dictionary = save_data["experience"]
var jobs_data: Dictionary = save_data["jobs"]
var home_data: Dictionary = save_data["home"]
var world_data: Dictionary = {}
if typeof(save_data.get("world")) == TYPE_DICTIONARY:
world_data = save_data["world"]
@ -1006,6 +1022,12 @@ func _build_load_snapshot(save_data: Dictionary) -> LoadSnapshot:
if not PlayerJobServiceType.validate_save_data(jobs_data):
return null
snapshot.jobs_data = jobs_data.duplicate(true)
var sanitized_home: Dictionary = PlayerHomeStateType.sanitize_save_data(
home_data
)
if sanitized_home.is_empty():
return null
snapshot.home_data = sanitized_home
if world_data.has("time_hours"):
snapshot.world_time_hours = _read_world_time_hours(
world_data["time_hours"]
@ -1340,6 +1362,8 @@ func _migrate_save(
migrated = _migrate_version_8_to_9(migrated)
9:
migrated = _migrate_version_9_to_10(migrated)
10:
migrated = _migrate_version_10_to_11(migrated)
_:
return {}
if migrated.is_empty():
@ -1597,6 +1621,13 @@ func _migrate_version_9_to_10(data: Dictionary) -> Dictionary:
return migrated
func _migrate_version_10_to_11(data: Dictionary) -> Dictionary:
var migrated: Dictionary = data.duplicate(true)
migrated["home"] = PlayerHomeStateType.default_save_data()
migrated["save_version"] = 11
return migrated
func _mark_dirty() -> void:
if (
_is_restoring
@ -1866,6 +1897,7 @@ func _restore_defaults() -> void:
_world_layout = WorldLayoutType.GENERATED
_world_seed = DEFAULT_WORLD_SEED
_jobs.reset_to_defaults()
_home_state.reset_to_defaults()
_is_restoring = false
_is_dirty = false