Add portable RV homes and decor prototype

This commit is contained in:
Alexander Sellite 2026-08-30 21:37:26 -04:00
parent 81decf2b71
commit fe099f47dd
56 changed files with 5459 additions and 112 deletions

View file

@ -60,6 +60,28 @@ func add_item(item_id: StringName, quantity: int = 1) -> bool:
return true
func add_item_to_storage(item_id: StringName, quantity: int = 1) -> bool:
var existing: OwnedItemType = get_owned_item(item_id)
if existing != null:
return add_item(item_id, quantity)
var item: ItemDataType = _resolve_available_item(item_id)
if (
item == null
or quantity <= 0
or quantity > (item.max_stack if item.stackable else 1)
or _inventory_layout == null
or not _inventory_layout.can_accept_item_in_storage(item_id)
):
return false
var owned := OwnedItemType.new()
owned.item_id = item_id
owned.quantity = quantity
owned.storage_slot = _first_available_storage_slot(item, _items)
_items.append(owned)
contents_changed.emit()
return true
func can_add_item(item_id: StringName, quantity: int = 1) -> bool:
var item: ItemDataType = _resolve_available_item(item_id)
if item == null or quantity <= 0: