Polish interface artwork and controller behavior

This commit is contained in:
Alexander Sellite 2026-08-19 10:02:28 -04:00
parent c6b897718c
commit f8e02e3844
41 changed files with 1119 additions and 171 deletions

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="ItemData" load_steps=3 format=3]
[ext_resource type="Script" path="res://items/item_data.gd" id="1_item"]
[ext_resource type="Texture2D" path="res://items/icons/equipment/temp_net.png" id="2_icon"]
[ext_resource type="Texture2D" path="res://items/icons/equipment/net.png" id="2_icon"]
[resource]
script = ExtResource("1_item")

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="ItemData" load_steps=3 format=3]
[ext_resource type="Script" path="res://items/item_data.gd" id="1_item"]
[ext_resource type="Texture2D" path="res://ui/icons/pictograms/x_light.png" id="2_icon"]
[ext_resource type="Texture2D" path="res://items/icons/equipment/shovel.png" id="2_icon"]
[resource]
script = ExtResource("1_item")

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@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
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path="res://.godot/imported/net.png-695e6b1511b4d1d2f6c885df7ccf0412.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://items/icons/equipment/net.png"
dest_files=["res://.godot/imported/net.png-695e6b1511b4d1d2f6c885df7ccf0412.ctex"]
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compress/lossy_quality=0.7
compress/uastc_level=0
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compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cabeaw2e0glu"
path="res://.godot/imported/shovel.png-cdfb898e33414742110b8f36a05aceb3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://items/icons/equipment/shovel.png"
dest_files=["res://.godot/imported/shovel.png-cdfb898e33414742110b8f36a05aceb3.ctex"]
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roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -15,6 +15,9 @@ const DEFAULT_WORLD_PIXEL_SIZE: int = 3
const MIN_UI_PIXEL_SIZE: int = 1
const MAX_UI_PIXEL_SIZE: int = 5
const DEFAULT_UI_PIXEL_SIZE: int = 3
const DEFAULT_CHAT_DOCK_RIGHT: bool = false
const DEFAULT_CHAT_MOBILE_MODE: bool = false
const DEFAULT_PAINT_DOCK_RIGHT: bool = true
const MAX_CHAT_DRAFT_CHARACTERS: int = 256
const COMPACT_DISPLAY_HEIGHT: int = 560
const WORLD_DESKTOP_GRID_HEIGHTS: Array[int] = [0, 540, 360, 216, 96]
@ -32,9 +35,10 @@ const UI_COMPACT_RENDER_HEIGHTS: Array[int] = [0, 408, 336, 264, 192]
@export var on_screen_keyboard_enabled: bool = false
@export var chat_draft: String = ""
@export var chat_collapsed: bool = false
@export var chat_dock_right: bool = false
@export var chat_mobile_mode: bool = false
@export var paint_dock_right: bool = true
@export var chat_dock_right: bool = DEFAULT_CHAT_DOCK_RIGHT
@export var chat_mobile_mode: bool = DEFAULT_CHAT_MOBILE_MODE
@export var paint_dock_right: bool = DEFAULT_PAINT_DOCK_RIGHT
@export var presentation_layout_customized: bool = false
@export var fullscreen_enabled: bool = false
@export_range(0.0, 1.0, 0.01) var master_volume: float = 1.0
@export_range(0.0, 1.0, 0.01) var music_volume: float = 1.0
@ -81,6 +85,7 @@ func copy() -> PlayerSettings:
result.chat_dock_right = chat_dock_right
result.chat_mobile_mode = chat_mobile_mode
result.paint_dock_right = paint_dock_right
result.presentation_layout_customized = presentation_layout_customized
result.fullscreen_enabled = fullscreen_enabled
result.master_volume = master_volume
result.music_volume = music_volume
@ -91,6 +96,20 @@ func copy() -> PlayerSettings:
return result
func normalize_implicit_presentation_layout() -> bool:
if presentation_layout_customized:
return false
var changed: bool = (
chat_dock_right != DEFAULT_CHAT_DOCK_RIGHT
or chat_mobile_mode != DEFAULT_CHAT_MOBILE_MODE
or paint_dock_right != DEFAULT_PAINT_DOCK_RIGHT
)
chat_dock_right = DEFAULT_CHAT_DOCK_RIGHT
chat_mobile_mode = DEFAULT_CHAT_MOBILE_MODE
paint_dock_right = DEFAULT_PAINT_DOCK_RIGHT
return changed
static func _is_valid_audio_volume(value: float) -> bool:
return (
is_finite(value)

View file

@ -82,6 +82,10 @@ func load_settings() -> bool:
presentation.has("paint_dock_right")
and typeof(presentation["paint_dock_right"]) != TYPE_BOOL
)
or (
presentation.has("layout_customized")
and typeof(presentation["layout_customized"]) != TYPE_BOOL
)
or (
presentation.has("fullscreen_enabled")
and typeof(presentation["fullscreen_enabled"]) != TYPE_BOOL
@ -135,6 +139,12 @@ func load_settings() -> bool:
presentation.get("chat_mobile_mode", false)
)
loaded.paint_dock_right = bool(presentation.get("paint_dock_right", true))
loaded.presentation_layout_customized = bool(
presentation.get("layout_customized", false)
)
var normalized_implicit_layout: bool = (
loaded.normalize_implicit_presentation_layout()
)
loaded.fullscreen_enabled = bool(
presentation.get("fullscreen_enabled", false)
)
@ -147,7 +157,7 @@ func load_settings() -> bool:
if not loaded.is_valid():
return _use_defaults_after_corruption("Player settings values are invalid.")
current_settings = loaded
_is_dirty = false
_is_dirty = normalized_implicit_layout
_apply_audio_settings(current_settings)
emit_signal("settings_changed", current_settings)
return true
@ -157,7 +167,9 @@ func apply_settings(settings: PlayerSettings) -> bool:
if settings == null or not settings.is_valid():
return false
var previous: PlayerSettings = current_settings
current_settings = settings.copy()
var normalized_settings := settings.copy()
normalized_settings.normalize_implicit_presentation_layout()
current_settings = normalized_settings
_is_dirty = true
if not save_now():
current_settings = previous
@ -240,6 +252,9 @@ func save_now() -> bool:
"chat_dock_right": current_settings.chat_dock_right,
"chat_mobile_mode": current_settings.chat_mobile_mode,
"paint_dock_right": current_settings.paint_dock_right,
"layout_customized": (
current_settings.presentation_layout_customized
),
"fullscreen_enabled": current_settings.fullscreen_enabled,
},
}

View file

@ -87,14 +87,25 @@ func _run() -> void:
assert(player != null and service != null and toolbar != null)
assert(chat_ui != null)
assert(bool(game_ui.call("_can_start_virtual_mouse")))
var virtual_pointer_states: Array[bool] = []
game_ui.virtual_pointer_mode_changed.connect(
func(active: bool) -> void: virtual_pointer_states.append(active)
)
game_ui.call("_begin_virtual_mouse", 0)
var virtual_cursor := game_ui.get_node(
"%ControllerVirtualCursor"
) as ControllerVirtualCursor
assert(virtual_cursor.visible)
assert(virtual_pointer_states == [true])
# PopupMenu subwindows can consume the physical shoulder release. The
# polled primary-button state must still release the synthetic mouse click.
game_ui.set("_virtual_mouse_button_mask", MOUSE_BUTTON_MASK_LEFT)
game_ui.call("_sync_virtual_mouse_primary_button", false)
assert(int(game_ui.get("_virtual_mouse_button_mask")) == 0)
assert(not player.is_camera_input_enabled())
game_ui.call("_end_virtual_mouse")
assert(not virtual_cursor.visible)
assert(virtual_pointer_states == [true, false])
assert(player.is_camera_input_enabled())
var settings_panel := game_ui.get(
"_pause_settings_panel"
@ -131,6 +142,12 @@ func _run() -> void:
changed_docks.paint_dock_right = false
assert(settings_manager.apply_settings(changed_docks))
await process_frame
assert(not chat_ui.is_docked_right())
assert(not chat_ui.is_mobile_mode())
assert(toolbar.is_docked_right())
changed_docks.presentation_layout_customized = true
assert(settings_manager.apply_settings(changed_docks))
await process_frame
assert(chat_ui.is_docked_right())
assert(chat_ui.is_mobile_mode())
assert(not toolbar.is_docked_right())
@ -153,7 +170,31 @@ func _run() -> void:
assert(reloaded_settings.current_settings.chat_dock_right)
assert(reloaded_settings.current_settings.chat_mobile_mode)
assert(not reloaded_settings.current_settings.paint_dock_right)
assert(reloaded_settings.current_settings.presentation_layout_customized)
reloaded_settings.queue_free()
var legacy_data: Dictionary = JSON.parse_string(
FileAccess.get_file_as_string(PlayerSettingsManager.SETTINGS_PATH)
) as Dictionary
var legacy_presentation := legacy_data.get("presentation", {}) as Dictionary
legacy_presentation.erase("layout_customized")
legacy_data["presentation"] = legacy_presentation
var legacy_file := FileAccess.open(
PlayerSettingsManager.SETTINGS_PATH,
FileAccess.WRITE,
)
assert(legacy_file != null)
legacy_file.store_string(JSON.stringify(legacy_data, "\t"))
legacy_file.close()
var migrated_legacy_settings := PlayerSettingsManager.new()
root.add_child(migrated_legacy_settings)
assert(migrated_legacy_settings.load_settings())
assert(not migrated_legacy_settings.current_settings.chat_dock_right)
assert(not migrated_legacy_settings.current_settings.chat_mobile_mode)
assert(migrated_legacy_settings.current_settings.paint_dock_right)
assert(
not migrated_legacy_settings.current_settings.presentation_layout_customized
)
migrated_legacy_settings.queue_free()
var default_docks: PlayerSettings = settings_manager.current_settings.copy()
default_docks.chat_dock_right = false
default_docks.chat_mobile_mode = false
@ -456,6 +497,9 @@ func _run() -> void:
assert(grid_option.get_item_text(index).is_empty())
assert(brush_option.get_item_icon(index) != null)
assert(grid_option.get_item_icon(index) != null)
var brush_unlocked: bool = index == 0
var grid_unlocked: bool = index == 0
if brush_unlocked:
assert(
str(brush_option.get_item_icon(index).get_meta(
&"channel_mask_source", ""
@ -463,11 +507,29 @@ func _run() -> void:
expected_brush_icons[index]
)
)
else:
assert(bool(brush_option.get_item_icon(index).get_meta(
&"locked_content_icon", false
)))
if grid_unlocked:
assert(
grid_option.get_item_icon(index).resource_path.ends_with(
expected_grid_icons[index]
)
)
else:
assert(bool(grid_option.get_item_icon(index).get_meta(
&"locked_content_icon", false
)))
var expected_lock_alpha: float = 1.0 if index == 0 else 0.72
assert(is_equal_approx(
brush_option.get_popup().get_item_icon_modulate(index).a,
expected_lock_alpha,
))
assert(is_equal_approx(
grid_option.get_popup().get_item_icon_modulate(index).a,
expected_lock_alpha,
))
assert(not brush_option.get_popup().is_item_disabled(0))
assert(brush_option.get_popup().is_item_disabled(1))
assert(not grid_option.get_popup().is_item_disabled(0))
@ -478,6 +540,26 @@ func _run() -> void:
assert(color_button.focus_mode == Control.FOCUS_NONE)
assert(not (color_buttons[&"chalk_white"] as Button).disabled)
assert((color_buttons[&"ocean_teal"] as Button).disabled)
var base_color_lock := (
(color_buttons[&"chalk_white"] as Button).get_node(
"UnlockStateIcon"
) as TextureRect
)
var locked_color_lock := (
(color_buttons[&"ocean_teal"] as Button).get_node(
"UnlockStateIcon"
) as TextureRect
)
assert(not base_color_lock.visible)
assert(locked_color_lock.visible)
assert(locked_color_lock.size == Vector2(18.0, 18.0))
assert(is_equal_approx(locked_color_lock.modulate.a, 0.34))
var popup_lock_icon := toolbar.get("_popup_lock_icon") as Texture2D
assert(popup_lock_icon.get_width() == 40)
assert(popup_lock_icon.get_height() == 40)
assert(int(popup_lock_icon.get_meta(
&"locked_content_icon_size", 0
)) == 24)
for product_id: StringName in [
&"marker_ocean_teal", &"brush_4x", &"grid_128x",
@ -487,6 +569,19 @@ func _run() -> void:
assert(not (color_buttons[&"ocean_teal"] as Button).disabled)
assert(not brush_option.get_popup().is_item_disabled(3))
assert(not grid_option.get_popup().is_item_disabled(3))
assert(not locked_color_lock.visible)
assert(str(brush_option.get_item_icon(3).get_meta(
&"channel_mask_source", ""
)).ends_with(expected_brush_icons[3]))
assert(grid_option.get_item_icon(3).resource_path.ends_with(
expected_grid_icons[3]
))
assert(is_equal_approx(
brush_option.get_popup().get_item_icon_modulate(3).a, 1.0
))
assert(is_equal_approx(
grid_option.get_popup().get_item_icon_modulate(3).a, 1.0
))
assert(service.set_color_id(&"ocean_teal"))
assert(service.set_brush_size(4))
assert(service.set_grid_size(128))

View file

@ -42,11 +42,30 @@ func _run() -> void:
stage.add_child(second_button)
await process_frame
standard_button.grab_focus()
await process_frame
_expect(
root.gui_get_focus_owner() == null,
"a menu's programmatic first focus is visible before navigation input",
)
_expect(
presentation.get("_neutral_focus_seed") == standard_button,
"the neutral menu focus seed did not remember the first action",
)
var first_navigation := InputEventJoypadButton.new()
first_navigation.button_index = JOY_BUTTON_DPAD_DOWN
first_navigation.pressed = true
presentation._input(first_navigation)
await process_frame
_expect(
root.gui_get_focus_owner() == standard_button,
"the first directional input did not activate the neutral focus seed",
)
var controller_event := InputEventJoypadButton.new()
controller_event.button_index = JOY_BUTTON_A
controller_event.pressed = true
presentation._input(controller_event)
standard_button.grab_focus()
await process_frame
var focus_arrow := presentation.get("_focus_arrow") as TextureRect
var focus_shadow := presentation.get("_focus_arrow_shadow") as TextureRect
@ -111,8 +130,8 @@ func _run() -> void:
root.gui_get_hovered_control() == standard_button,
"the pointer did not reach the hover-suppression test button",
)
presentation._input(first_navigation)
presentation._input(controller_event)
standard_button.grab_focus()
await process_frame
_expect(
standard_button.get_theme_stylebox("hover") == normal_style,
@ -154,6 +173,10 @@ func _run() -> void:
not focus_shadow.visible,
"mouse motion leaves the controller focus shadow visible",
)
_expect(
root.gui_get_focus_owner() == null,
"mouse motion leaves a stale menu action focused",
)
_expect(
standard_button.get_theme_stylebox("focus") == old_focus_style,
"native theme overrides were not restored after controller use",
@ -162,8 +185,6 @@ func _run() -> void:
standard_button.get_theme_stylebox("hover") == old_hover_style,
"mouse hover styling was not restored after controller use",
)
presentation._input(controller_event)
var item_list := ItemList.new()
item_list.position = Vector2(80.0, 160.0)
item_list.size = Vector2(240.0, 150.0)
@ -175,6 +196,9 @@ func _run() -> void:
item_list.select(0)
item_list.grab_focus()
await process_frame
presentation._input(first_navigation)
presentation._input(controller_event)
await process_frame
var first_item_arrow_y: float = focus_arrow.position.y
item_list.select(2)
await process_frame
@ -329,6 +353,42 @@ func _run() -> void:
not focus_arrow.visible,
"focus arrow remains after its control becomes unfocusable",
)
var event_focused_button := Button.new()
event_focused_button.text = "event focused"
event_focused_button.position = Vector2(700.0, 360.0)
event_focused_button.custom_minimum_size = Vector2(160.0, 50.0)
stage.add_child(event_focused_button)
await process_frame
presentation._input(first_navigation)
event_focused_button.grab_focus()
await process_frame
_expect(
root.gui_get_focus_owner() == event_focused_button,
(
"a menu focus established by the current directional event was "
+ "mistaken for an automatic default"
),
)
presentation.set_virtual_pointer_active(true)
await process_frame
_expect(
not focus_arrow.visible,
"focus arrow competes with active virtual-pointer presentation",
)
presentation._input(controller_event)
await process_frame
_expect(
not focus_arrow.visible,
"controller input stole presentation from the held virtual pointer",
)
presentation.set_virtual_pointer_active(false)
presentation._input(controller_event)
await process_frame
_expect(
focus_arrow.visible,
"controller focus presentation did not resume after virtual-pointer use",
)
stage.queue_free()
if _failures.is_empty():

View file

@ -3,6 +3,8 @@ extends SceneTree
const JoinGamePageScene = preload(
"res://ui/network/join_game_page.tscn"
)
const TitleScreenScene = preload("res://ui/title_screen.tscn")
const PauseMenuScene = preload("res://ui/pause_menu.tscn")
const SettingsPanelScene = preload("res://ui/settings_panel.tscn")
const BubbleConfirmationScene = preload(
"res://ui/components/bubble_menu/bubble_confirmation_page.tscn"
@ -40,6 +42,7 @@ func _initialize() -> void:
func _run() -> void:
root.size = Vector2i(1280, 720)
await _validate_primary_menu_navigation()
await _validate_join_game_navigation()
await _validate_data_settings_navigation()
await _validate_settings_adjustment_navigation()
@ -61,6 +64,49 @@ func _run() -> void:
quit(1)
func _validate_primary_menu_navigation() -> void:
var title := TitleScreenScene.instantiate() as Control
root.add_child(title)
await process_frame
(title.get_node("%ButtonCenter") as Control).show()
(title.get_node("%BubbleField") as Control).show()
title.call("_update_title_layout")
title.call("_set_title_bubbles_interactive", true)
var title_controls: Array[Control] = []
for candidate: Variant in title.call("_get_title_buttons"):
var control := candidate as Control
if control is BaseButton:
(control as BaseButton).disabled = false
title_controls.append(control)
_expect(
title_controls.size() == 7,
"Title menu does not expose all seven primary actions.",
)
_assert_directionally_reachable(title_controls.front(), title_controls)
title.queue_free()
await process_frame
var pause := PauseMenuScene.instantiate() as Control
root.add_child(pause)
pause.show()
var root_page := pause.get_node("%RootPage") as Control
root_page.call("show_page", false)
for _frame: int in 2:
await process_frame
var pause_controls: Array[Control] = [
pause.get_node("%ResumeButton") as Control,
pause.get_node("%SaveButton") as Control,
pause.get_node("%JoinGameButton") as Control,
pause.get_node("%SettingsButton") as Control,
pause.get_node("%ReturnToTitleButton") as Control,
pause.get_node("%ResetProgressButton") as Control,
pause.get_node("%QuitButton") as Control,
]
_assert_directionally_reachable(pause_controls.front(), pause_controls)
pause.queue_free()
await process_frame
func _validate_join_game_navigation() -> void:
var page := JoinGamePageScene.instantiate() as Control
root.add_child(page)
@ -541,12 +587,21 @@ func _validate_settings_presentation_requires_apply() -> void:
_expect(
not settings_manager.current_settings.chat_dock_right
and not settings_manager.current_settings.chat_mobile_mode
and settings_manager.current_settings.paint_dock_right,
and settings_manager.current_settings.paint_dock_right
and not settings_manager.current_settings.presentation_layout_customized,
(
"Navigating presentation choices changed saved docking settings "
+ "before Apply."
),
)
panel.call("_apply_settings")
_expect(
settings_manager.current_settings.chat_dock_right
and settings_manager.current_settings.chat_mobile_mode
and not settings_manager.current_settings.paint_dock_right
and settings_manager.current_settings.presentation_layout_customized,
"Applying deliberate presentation choices did not retain them.",
)
panel.close_panel(true)
panel.queue_free()
settings_manager.queue_free()
@ -622,6 +677,7 @@ func _validate_profile_confirmation_focus() -> void:
account_controls.append(item as Control)
var preview := page.get("_preview") as Control
var reset_view := page.get("_reset_view_button") as Button
var reset_view_hint := page.get("_reset_view_controller_hint") as Label
_expect(
suggestion in account_controls,
"Profile name-conflict choices are outside the account zone.",
@ -638,6 +694,34 @@ func _validate_profile_confirmation_focus() -> void:
reset_view.focus_mode == Control.FOCUS_NONE,
"The profile reset-view button must not take controller focus.",
)
_expect(
reset_view_hint != null
and reset_view_hint.text == "Reset View: RS"
and reset_view_hint.focus_mode == Control.FOCUS_NONE,
"The profile preview does not present its right-stick reset hint.",
)
preview.set("_camera_yaw", 1.0)
preview.set("_camera_pitch", 0.4)
preview.set("_camera_distance", 2.5)
var reset_view_event := InputEventJoypadButton.new()
reset_view_event.button_index = JOY_BUTTON_RIGHT_STICK
reset_view_event.pressed = true
_expect(
bool(page.call("handle_controller_input", reset_view_event)),
"Profile customization did not consume right-stick reset.",
)
_expect(
is_equal_approx(float(preview.get("_camera_yaw")), 0.0)
and is_equal_approx(
float(preview.get("_camera_pitch")),
ProfilePreview.DEFAULT_CAMERA_PITCH,
)
and is_equal_approx(
float(preview.get("_camera_distance")),
ProfilePreview.DEFAULT_CAMERA_DISTANCE,
),
"Right-stick click did not restore the default profile preview view.",
)
page.call("_show_confirmation", "defaults")
var confirmation := page.get("_discard_confirmation") as Control
var confirm := page.get("_confirmation_confirm") as Button
@ -1087,11 +1171,13 @@ func _validate_inventory_tab_zone_transitions() -> void:
inventory_state.add_child(node)
bag.setup(ItemCatalogResource)
layout.setup(bag, catches, ItemCatalogResource, storage_capacity)
assert(layout.restore_backpack_level(1))
bag.set_inventory_layout(layout)
catches.set_inventory_layout(layout)
hotbar.setup(bag, ItemCatalogResource, catches, layout)
assert(bag.add_item(&"basic_fishing_rod", 1))
assert(bag.add_item(&"coffee", 1))
assert(bag.add_item(&"worms", 1))
assert(layout.move_entry(
PlayerInventoryLayout.EntryKind.ITEM,
&"basic_fishing_rod",
@ -1415,6 +1501,47 @@ func _validate_inventory_tab_zone_transitions() -> void:
)
for _frame: int in 2:
await process_frame
menu.call("_show_section_immediate", PlayerMenuType.Section.TACKLE_BOX)
menu.call("_set_content_interactive", true)
menu.set(
"_controller_ownership",
PlayerMenuType.ControllerOwnership.ITEM_LIST,
)
menu.call("_apply_inventory_controller_zone_focus_modes")
menu.call("_configure_tackle_item_focus")
for _frame: int in 2:
await process_frame
var tackle_buttons: Dictionary = menu.get("_tackle_item_buttons")
var worms_button := tackle_buttons.get(&"worms") as Button
_expect(worms_button != null, "Tackle test could not find unlocked worms.")
if worms_button != null:
worms_button.grab_focus()
menu.call("_handle_controller_ownership_input", accept)
menu.call("_handle_controller_ownership_input", accept_release)
_expect(
StringName(menu.get("_selected_tackle_item_id")).is_empty(),
"Controller A still activates a bait or lure inventory action.",
)
_expect(
not (menu.get_node("%TackleDetailPanel") as Control).visible,
"Controller A opened the tackle notepad reserved for Y.",
)
_expect(
bool(menu.call(
"_handle_controller_ownership_input", context_press
)),
"Controller Y did not open the bait/lure equip notepad.",
)
_expect(
menu.get("_controller_ownership")
== PlayerMenuType.ControllerOwnership.NOTEPAD_ACTIONS,
"Tackle notepad did not take controller ownership after Y.",
)
_expect(
(menu.get_node("%TackleDetailPanel") as Control).visible,
"Controller Y left the bait/lure equip notepad hidden.",
)
menu.queue_free()
inventory_state.queue_free()
await process_frame

View file

@ -215,6 +215,13 @@ func _validate_settings_navigation_contract() -> void:
settings.crisp_reset_focus_requested.connect(
reset_overlay.focus_reset_button
)
var reset_cursor_presentation := reset_overlay.get_node(
"ControllerFocusPresentation"
) as ControllerFocusPresentation
var controller_right := InputEventJoypadButton.new()
controller_right.button_index = JOY_BUTTON_DPAD_RIGHT
controller_right.pressed = true
reset_cursor_presentation._input(controller_right)
var focus_reset_event := InputEventAction.new()
focus_reset_event.action = &"ui_right"
focus_reset_event.pressed = true
@ -224,6 +231,9 @@ func _validate_settings_navigation_contract() -> void:
root.gui_get_focus_owner()
== reset_overlay.get_node("%ResetPixelationButton")
)
assert(
(reset_cursor_presentation.get("_focus_arrow") as TextureRect).visible
)
reset_overlay.return_to_settings_requested.connect(
settings.focus_back_button
)

View file

@ -806,15 +806,15 @@ func _test_fishing_shop_sale_ui(
assert(bait_receipt.contains(" spent on "))
assert(bait_receipt.ends_with(" worms"))
assert(snails_button.get_node_or_null("SupplyQuantityBadge") == null)
assert(worms_button.get_node_or_null("UnlockStateIcon") == null)
assert(worms_button.get_node_or_null("UnlockStateBadge") == null)
var snails_lock_icon := snails_button.get_node(
"UnlockStateIcon"
"UnlockStateBadge/UnlockStateIcon"
) as TextureRect
assert(not bool(snails_lock_icon.get_meta(&"unlocked")))
assert(snails_lock_icon.texture.resource_path.ends_with(
"/lock_light.png"
))
assert(is_equal_approx(snails_lock_icon.modulate.a, 0.75))
assert(is_equal_approx(snails_lock_icon.modulate.a, 0.88))
await _activate_pointer_control(equipment_tab, ui_viewport)
await process_frame
var equipment_sections: Array[String] = []
@ -836,7 +836,7 @@ func _test_fishing_shop_sale_ui(
assert(basic_rod_button != null)
assert(basic_rod_button.custom_minimum_size == Vector2(144.0, 144.0))
assert(basic_rod_button.icon != null and basic_rod_button.disabled)
assert(basic_rod_button.get_node_or_null("UnlockStateIcon") == null)
assert(basic_rod_button.get_node_or_null("UnlockStateBadge") == null)
assert(rod_cards.find_child("Rod_aurora_rod", true, false) == null)
await _activate_pointer_control(art_supplies_tab, ui_viewport)
await process_frame
@ -886,8 +886,13 @@ func _test_fishing_shop_sale_ui(
var product_unlocked: bool = (
player.art_unlocks.owns_product(product_id)
)
var state_icon := upgrade_button.get_node_or_null(
"UnlockStateIcon"
var state_badge := upgrade_button.get_node_or_null(
"UnlockStateBadge"
) as Panel
var state_icon := (
state_badge.get_node("UnlockStateIcon") as TextureRect
if state_badge != null
else null
) as TextureRect
assert((state_icon == null) == product_unlocked)
if state_icon != null:

View file

@ -20,20 +20,25 @@ func _initialize() -> void:
shop.call(
"_add_unlock_state_icon", locked_button, false, Vector2(72.0, 72.0)
)
var locked_icon := locked_button.get_node(
var locked_badge := locked_button.get_node(
"UnlockStateBadge"
) as Panel
var locked_icon := locked_badge.get_node(
"UnlockStateIcon"
) as TextureRect
assert(locked_badge.position == Vector2(4.0, 4.0))
assert(locked_badge.size == Vector2(30.0, 30.0))
assert(locked_icon.texture.resource_path.ends_with("/lock_light.png"))
assert(locked_icon.size == Vector2(48.0, 48.0))
assert(locked_icon.position == Vector2(12.0, 6.0))
assert(is_equal_approx(locked_icon.modulate.a, 0.75))
assert(locked_icon.size == Vector2(18.0, 18.0))
assert(locked_icon.position == Vector2(6.0, 6.0))
assert(is_equal_approx(locked_icon.modulate.a, 0.88))
assert(not bool(locked_icon.get_meta(&"unlocked")))
locked_button.free()
var unlocked_button := Button.new()
shop.call(
"_add_unlock_state_icon", unlocked_button, true, Vector2(72.0, 72.0)
)
assert(unlocked_button.get_node_or_null("UnlockStateIcon") == null)
assert(unlocked_button.get_node_or_null("UnlockStateBadge") == null)
unlocked_button.free()
shop.free()
@ -54,13 +59,14 @@ func _initialize() -> void:
)
assert(crab_net != null)
assert(crab_net.icon != null)
assert(crab_net.icon.resource_path.ends_with("/equipment/temp_net.png"))
assert(crab_net.icon.resource_path.ends_with("/equipment/net.png"))
var shovel: ItemDataType = ItemCatalogResource.get_available_item_by_id(
&"standard_shovel"
)
assert(shovel != null)
assert(shovel.category == ItemDataType.Category.TOOL)
assert(shovel.icon != null)
assert(shovel.icon.resource_path.ends_with("/equipment/shovel.png"))
assert(shovel.equippable)
assert(shovel.hotbar_allowed)
assert(FishingShopStockType.get_price(&"standard_shovel") == 75)

View file

@ -7,7 +7,9 @@ signal context_requested(slot: GeneralInventorySlot)
signal context_changed(slot: GeneralInventorySlot, text: String, active: bool)
const ItemDataType = preload("res://items/item_data.gd")
const LOCK_ICON: Texture2D = preload("res://ui/icons/pictograms/lock_light.png")
const LockedContentPresentationType = preload(
"res://ui/components/locked_content_presentation.gd"
)
var slot_index: int = -1
var container: int = -1
@ -104,8 +106,8 @@ func refresh() -> void:
disabled = _locked
_apply_icon_geometry()
if _locked:
_icon.texture = LOCK_ICON
_icon.modulate = Color(UtilityPageStyle.OCEAN_DISABLED, 0.18)
_icon.texture = LockedContentPresentationType.ICON
_icon.modulate = LockedContentPresentationType.icon_modulate()
var storage_slot := (
container == PlayerInventoryLayout.InventoryContainer.STORAGE
)
@ -305,7 +307,7 @@ func _apply_style() -> void:
Color(UtilityPageStyle.OCEAN_SELECTED, 0.92), radius
)
var locked := UtilityPageStyle.rounded_style(
Color(UtilityPageStyle.OCEAN_FIELD, 0.38), radius
LockedContentPresentationType.disabled_background_color(), radius
)
for state: StringName in [&"normal", &"pressed"]:
add_theme_stylebox_override(state, normal)
@ -332,7 +334,9 @@ func _apply_icon_geometry() -> void:
var is_large: bool = _presentation_size.x >= 70.0
var margin: float
if _locked:
var lock_size: float = 24.0 if is_large else 18.0
var lock_size: float = LockedContentPresentationType.icon_size_for(
_presentation_size
).x
margin = maxf(
(_presentation_size.x - lock_size) * 0.5,
0.0,

View file

@ -0,0 +1,67 @@
class_name LockedContentPresentation
extends RefCounted
const UtilityPageStyleType = preload("res://ui/utility_page_style.gd")
const ICON: Texture2D = preload("res://ui/icons/pictograms/lock_light.png")
const LARGE_ICON_SIZE: float = 24.0
const COMPACT_ICON_SIZE: float = 18.0
const LARGE_PRESENTATION_THRESHOLD: float = 70.0
const ICON_ALPHA: float = 0.18
const BACKGROUND_ALPHA: float = 0.38
static func icon_size_for(presentation_size: Vector2) -> Vector2:
var edge: float = (
LARGE_ICON_SIZE
if minf(presentation_size.x, presentation_size.y)
>= LARGE_PRESENTATION_THRESHOLD
else COMPACT_ICON_SIZE
)
return Vector2(edge, edge)
static func icon_modulate(alpha: float = ICON_ALPHA) -> Color:
return Color(UtilityPageStyleType.OCEAN_DISABLED, alpha)
static func disabled_background_color() -> Color:
return Color(UtilityPageStyleType.OCEAN_FIELD, BACKGROUND_ALPHA)
static func make_icon_texture(
icon_size: int = int(COMPACT_ICON_SIZE),
canvas_size: int = icon_size,
) -> Texture2D:
var source_image: Image = ICON.get_image()
if source_image == null or source_image.is_empty():
return ICON
var image := source_image.duplicate() as Image
if image.is_compressed() and image.decompress() != OK:
return ICON
image.convert(Image.FORMAT_RGBA8)
image.resize(
icon_size,
icon_size,
Image.INTERPOLATE_NEAREST,
)
if canvas_size > icon_size:
var canvas := Image.create(
canvas_size,
canvas_size,
false,
Image.FORMAT_RGBA8,
)
canvas.fill(Color.TRANSPARENT)
var inset := Vector2i.ONE * ((canvas_size - icon_size) / 2)
canvas.blend_rect(
image,
Rect2i(Vector2i.ZERO, Vector2i(icon_size, icon_size)),
inset,
)
image = canvas
var texture := ImageTexture.create_from_image(image)
texture.set_meta(&"locked_content_icon", true)
texture.set_meta(&"locked_content_icon_size", icon_size)
texture.set_meta(&"locked_content_canvas_size", canvas_size)
return texture

View file

@ -0,0 +1 @@
uid://c0188g32tfjk3

View file

@ -43,6 +43,13 @@ const HOVER_COLOR_REPLACEMENTS: Dictionary[StringName, StringName] = {
}
var _controller_active: bool = false
var _virtual_pointer_active: bool = false
var _navigation_focus_active: bool = false
var _neutral_focus_seed: Control
var _releasing_neutral_focus: bool = false
var _focus_clear_generation: int = 0
var _directional_input_generation: int = 0
var _directional_input_in_flight: bool = false
var _focused_control: Control
var _focused_popup: PopupMenu
var _popup_scroll_offset: float = 0.0
@ -64,6 +71,9 @@ func _ready() -> void:
get_viewport().gui_focus_changed.connect(_on_focus_changed)
set_process_input(true)
set_process(true)
var existing_focus: Control = _active_focus_owner()
if existing_focus != null:
_capture_neutral_focus_seed(existing_focus)
func _exit_tree() -> void:
@ -72,6 +82,17 @@ func _exit_tree() -> void:
func _input(event: InputEvent) -> void:
if _virtual_pointer_active and (
event is InputEventJoypadButton or event is InputEventJoypadMotion
):
return
var directional_navigation: bool = _is_directional_navigation(event)
if directional_navigation:
_directional_input_generation += 1
_directional_input_in_flight = true
_clear_directional_input_in_flight.call_deferred(
_directional_input_generation
)
if event is InputEventJoypadButton:
if (event as InputEventJoypadButton).pressed:
_set_controller_active(true)
@ -82,15 +103,32 @@ func _input(event: InputEvent) -> void:
_set_controller_active(true)
elif event is InputEventMouseMotion:
_set_controller_active(false)
_neutralize_current_navigation_focus()
elif event is InputEventMouseButton:
if (event as InputEventMouseButton).pressed:
_set_controller_active(false)
_neutralize_current_navigation_focus()
elif event is InputEventKey:
if (event as InputEventKey).pressed:
_set_controller_active(false)
if directional_navigation and _restore_neutral_focus_seed():
get_viewport().set_input_as_handled()
func set_virtual_pointer_active(active: bool) -> void:
if _virtual_pointer_active == active:
return
_virtual_pointer_active = active
if active:
_set_controller_active(false)
_clear_focus_presentation()
_restore_native_hover_highlight()
func _process(_delta: float) -> void:
if _virtual_pointer_active:
_set_controller_active(false)
return
_update_hover_suppression()
if _controller_active:
var focused_popup: PopupMenu = _active_focused_popup(get_viewport())
@ -164,6 +202,24 @@ func _set_controller_active(active: bool) -> void:
func _on_focus_changed(control: Control) -> void:
if _releasing_neutral_focus and control == null:
return
if control == null:
_focus_clear_generation += 1
_clear_focus_presentation()
_reset_navigation_session_after_focus_clear.call_deferred(
_focus_clear_generation
)
return
# A normal transfer between controls briefly reports a null owner. Cancel
# that deferred reset so active directional navigation remains continuous.
_focus_clear_generation += 1
if _directional_input_in_flight and _is_navigation_focus(control):
_navigation_focus_active = true
_neutral_focus_seed = null
elif not _navigation_focus_active and _is_navigation_focus(control):
_capture_neutral_focus_seed(control)
return
if _controller_active:
var focused_popup: PopupMenu = _active_focused_popup(get_viewport())
if focused_popup != null:
@ -174,6 +230,68 @@ func _on_focus_changed(control: Control) -> void:
_queue_focus_visibility_update(control)
func _reset_navigation_session_after_focus_clear(generation: int) -> void:
if generation != _focus_clear_generation or _active_focus_owner() != null:
return
_navigation_focus_active = false
_neutral_focus_seed = null
func _clear_directional_input_in_flight(generation: int) -> void:
if generation == _directional_input_generation:
_directional_input_in_flight = false
func _is_directional_navigation(event: InputEvent) -> bool:
if event is InputEventKey and (event as InputEventKey).echo:
return false
return (
event.is_action_pressed(&"ui_left")
or event.is_action_pressed(&"ui_right")
or event.is_action_pressed(&"ui_up")
or event.is_action_pressed(&"ui_down")
or event.is_action_pressed(&"ui_focus_next")
or event.is_action_pressed(&"ui_focus_prev")
)
func _is_navigation_focus(control: Control) -> bool:
# Text entry is an explicit interaction rather than menu navigation. It must
# retain direct focus for typing, including Chat and dialog fields.
return not (control is LineEdit or control is TextEdit)
func _capture_neutral_focus_seed(control: Control) -> void:
if not _focus_is_presentable(control) or not _is_navigation_focus(control):
return
_navigation_focus_active = false
_neutral_focus_seed = control
_clear_focus_presentation()
_releasing_neutral_focus = true
control.release_focus()
_releasing_neutral_focus = false
func _neutralize_current_navigation_focus() -> void:
var focus_owner: Control = _active_focus_owner()
if focus_owner != null and _is_navigation_focus(focus_owner):
_capture_neutral_focus_seed(focus_owner)
else:
_navigation_focus_active = false
_clear_focus_presentation()
func _restore_neutral_focus_seed() -> bool:
if not _focus_is_presentable(_neutral_focus_seed):
_neutral_focus_seed = null
return false
var target: Control = _neutral_focus_seed
_neutral_focus_seed = null
_navigation_focus_active = true
target.grab_focus()
return true
func _queue_focus_visibility_update(control: Control) -> void:
if control == null:
return
@ -314,15 +432,23 @@ func _bubble_focus_target_position(control: Control) -> Vector2:
func _presentation_canvas_scale() -> Vector2:
var target: Control = _focused_control
var target_scale := Vector2.ONE
if target != null and is_instance_valid(target):
target_scale = (
target.get_global_transform_with_canvas().get_scale().abs()
)
else:
# PopupMenu is a Window rather than a Control. Its cursor retains the
# canonical host scale used before cross-viewport focus support.
var host := get_parent() as Control
if host == null:
return Vector2.ONE
var host_scale: Vector2 = (
if host != null:
target_scale = (
host.get_global_transform_with_canvas().get_scale().abs()
)
return Vector2(
maxf(host_scale.x, 0.001),
maxf(host_scale.y, 0.001),
maxf(target_scale.x, 0.001),
maxf(target_scale.y, 0.001),
)
@ -535,8 +661,6 @@ func _update_hover_suppression() -> void:
_restore_native_hover_highlight()
if hovered != null:
_suppress_native_hover_highlight(hovered)
func _hovered_control_in_viewport(viewport: Viewport) -> Control:
var embedded_windows: Array[Window] = viewport.get_embedded_subwindows()
for index: int in range(embedded_windows.size() - 1, -1, -1):

View file

@ -27,6 +27,9 @@ const ShopInteractionType = preload(
)
const UtilityPageStyleType = preload("res://ui/utility_page_style.gd")
const OrganizerTabType = preload("res://ui/components/organizer_tab.gd")
const LockedContentPresentationType = preload(
"res://ui/components/locked_content_presentation.gd"
)
const UIMotionType = preload("res://ui/ui_motion.gd")
const ControllerMappingManagerType = preload(
"res://settings/controller_mapping_manager.gd"
@ -66,9 +69,6 @@ const ART_UPGRADE_ICONS: Dictionary[StringName, Texture2D] = {
const CURRENCY_ICON: Texture2D = preload(
"res://items/icons/shop/32_currency.png"
)
const LOCKED_ITEM_ICON: Texture2D = preload(
"res://ui/icons/pictograms/lock_light.png"
)
signal menu_visibility_changed(is_open: bool)
signal menu_exit_started
@ -120,8 +120,11 @@ const SUPPLY_PRICE_ICON_GAP: float = 3.0
const BAIT_SUPPLY_BADGE_Y: float = (
UtilityPageStyleType.SUPPLY_BADGE_EDGE_MARGIN
)
const LOCKED_ITEM_ICON_SIZE := Vector2(48.0, 48.0)
const LOCKED_ITEM_ICON_ALPHA: float = 0.75
const LOCK_BADGE_SIZE := Vector2(30.0, 30.0)
const LOCK_BADGE_MARGIN := Vector2(4.0, 4.0)
const LOCK_BADGE_ICON_SIZE := Vector2(18.0, 18.0)
const LOCK_BADGE_ALPHA: float = 0.9
const LOCK_BADGE_ICON_ALPHA: float = 0.88
const ROD_CARD_TILE_SIZE := Vector2(144.0, 144.0)
const ROD_CARD_HOST_SIZE := Vector2(152.0, 198.0)
const ROD_CAROUSEL_HEIGHT: float = 206.0
@ -1434,27 +1437,41 @@ func _configure_marker_icon_tile(
func _add_unlock_state_icon(
button: Button,
unlocked: bool,
tile_size: Vector2,
price_bubble_y: float = SUPPLY_PRICE_Y,
_tile_size: Vector2,
_price_bubble_y: float = SUPPLY_PRICE_Y,
) -> void:
if unlocked:
return
var badge := Panel.new()
badge.name = "UnlockStateBadge"
badge.position = LOCK_BADGE_MARGIN
badge.size = LOCK_BADGE_SIZE
badge.mouse_filter = Control.MOUSE_FILTER_IGNORE
badge.z_index = 3
var badge_style := UtilityPageStyleType.rounded_style(
Color(UtilityPageStyleType.OCEAN_FIELD, LOCK_BADGE_ALPHA),
int(LOCK_BADGE_SIZE.x * 0.5),
)
badge.add_theme_stylebox_override("panel", badge_style)
button.add_child(badge)
var icon := TextureRect.new()
icon.name = "UnlockStateIcon"
icon.texture = LOCKED_ITEM_ICON
icon.texture = LockedContentPresentationType.ICON
icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
icon.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
icon.mouse_filter = Control.MOUSE_FILTER_IGNORE
icon.z_index = 3
icon.set_meta(&"unlocked", false)
icon.size = LOCKED_ITEM_ICON_SIZE
icon.size = LOCK_BADGE_ICON_SIZE
icon.position = Vector2(
(tile_size.x - LOCKED_ITEM_ICON_SIZE.x) * 0.5,
(price_bubble_y - LOCKED_ITEM_ICON_SIZE.y) * 0.5,
(LOCK_BADGE_SIZE.x - LOCK_BADGE_ICON_SIZE.x) * 0.5,
(LOCK_BADGE_SIZE.y - LOCK_BADGE_ICON_SIZE.y) * 0.5,
)
icon.modulate.a = LOCKED_ITEM_ICON_ALPHA
button.add_child(icon)
icon.modulate = Color(
UtilityPageStyleType.OCEAN_TEXT_PRIMARY,
LOCK_BADGE_ICON_ALPHA,
)
badge.add_child(icon)
func _add_supply_icon_tile(

View file

@ -78,6 +78,7 @@ signal interactive_pointer_ui_changed(is_open: bool)
signal passive_pointer_ui_changed(is_enabled: bool)
signal player_menu_backdrop_visibility_changed(is_visible: bool)
signal shop_backdrop_visibility_changed(is_visible: bool)
signal virtual_pointer_mode_changed(is_active: bool)
const VIRTUAL_MOUSE_INPUT_OWNER: StringName = &"controller_virtual_mouse"
const VIRTUAL_MOUSE_TRIGGER_THRESHOLD: float = 0.55
@ -881,6 +882,7 @@ func _begin_virtual_mouse(device_id: int) -> void:
if _virtual_mouse_active:
return
_virtual_mouse_active = true
virtual_pointer_mode_changed.emit(true)
_virtual_mouse_device_id = maxi(device_id, 0)
_virtual_mouse_stick = (
_mapped_virtual_mouse_stick()
@ -921,6 +923,7 @@ func _end_virtual_mouse() -> void:
if _virtual_mouse_right_pressed:
_set_virtual_mouse_button(MOUSE_BUTTON_RIGHT, false)
_virtual_mouse_active = false
virtual_pointer_mode_changed.emit(false)
_virtual_mouse_trigger_strength = 0.0
_virtual_mouse_stick = Vector2.ZERO
_controller_virtual_cursor.visible = false
@ -994,6 +997,12 @@ func _poll_virtual_mouse_controller_state() -> void:
_virtual_mouse_trigger_strength = _virtual_mouse_strength_for_device(
_virtual_mouse_device_id
)
_sync_virtual_mouse_primary_button(
Input.is_joy_button_pressed(
_virtual_mouse_device_id,
JOY_BUTTON_RIGHT_SHOULDER,
)
)
_set_virtual_mouse_button(
MOUSE_BUTTON_RIGHT,
_secondary_click_strength_for_device(
@ -1034,6 +1043,11 @@ func _poll_mapped_virtual_mouse_controller_state() -> void:
_end_virtual_mouse()
return
_virtual_mouse_stick = _mapped_virtual_mouse_stick()
_sync_virtual_mouse_primary_button(
_controller_mapping_manager.get_role_strength(
ControllerMappingManagerType.ROLE_RB
) >= VIRTUAL_MOUSE_TRIGGER_THRESHOLD
)
_set_virtual_mouse_button(
MOUSE_BUTTON_RIGHT,
_controller_mapping_manager.get_role_strength(
@ -1151,6 +1165,13 @@ func _set_virtual_mouse_button(button: MouseButton, pressed: bool) -> void:
_update_virtual_cursor_position(_virtual_mouse_window_position)
func _sync_virtual_mouse_primary_button(pressed: bool) -> void:
# Embedded PopupMenu windows can consume the controller release event before
# GameUI._input receives it. Polling the physical role while virtual-pointer
# mode is held guarantees the synthetic left button cannot remain latched.
_set_virtual_mouse_button(MOUSE_BUTTON_LEFT, pressed)
func _emit_virtual_mouse_motion(relative_motion: Vector2) -> void:
var motion_event := InputEventMouseMotion.new()
motion_event.position = _virtual_mouse_window_position

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

View file

@ -0,0 +1,40 @@
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importer="texture"
type="CompressedTexture2D"
uid="uid://cujpq4ow85uvo"
path="res://.godot/imported/delete_save.png-109b364ded207c94c5c900cd8f4a9bcb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ui/icons/main_menu/delete_save.png"
dest_files=["res://.godot/imported/delete_save.png-109b364ded207c94c5c900cd8f4a9bcb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
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View file

@ -519,14 +519,17 @@ func _build_compose() -> Control:
page.add_child(_body)
_salutation = OptionButton.new()
_salutation.position = Vector2(12, 336)
_salutation.size = Vector2(180, 46)
_salutation.size = Vector2(230, 46)
_salutation.alignment = HORIZONTAL_ALIGNMENT_CENTER
for id: String in NetworkMailProtocol.SALUTATIONS:
_salutation.add_item(SALUTATION_LABELS[id])
_salutation.set_item_metadata(_salutation.item_count - 1, id)
page.add_child(_salutation)
_signature = Label.new()
_signature.position = Vector2(204, 342)
_signature.size = Vector2(288, 36)
_signature.position = Vector2(262, 336)
_signature.size = Vector2(230, 46)
_signature.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_signature.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
page.add_child(_signature)
_attachment_kind = OptionButton.new()
_attachment_kind.position = Vector2(ATTACHMENT_COLUMN_X, 48)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=3]
[gd_scene load_steps=17 format=3]
[ext_resource type="Script" path="res://ui/pause_menu.gd" id="1_script"]
[ext_resource type="PackedScene" path="res://ui/settings_panel.tscn" id="2_settings"]
@ -15,6 +15,7 @@
[ext_resource type="Texture2D" path="res://ui/icons/pictograms/settings_dark.png" id="13_settings_dark"]
[ext_resource type="Texture2D" path="res://ui/icons/main_menu/continue.png" id="14_continue"]
[ext_resource type="Texture2D" path="res://ui/icons/pictograms/x_dark.png" id="15_x_dark"]
[ext_resource type="Texture2D" path="res://ui/icons/main_menu/delete_save.png" id="16_delete_save"]
[node name="PauseMenu" type="Control"]
unique_name_in_owner = true
@ -162,7 +163,9 @@ motion_phase = 3.0
[node name="ResetProgressButton" parent="ResponsivePauseStage/PausePresentationScaleRoot/RootPage/BubbleCluster" instance=ExtResource("5_bubble")]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 0)
text = "reset\nprogress"
texture_filter = 1
icon = ExtResource("16_delete_save")
tooltip_text = "reset progress"
accessibility_name = "reset progress"
neutral_size = Vector2(126, 120)
desktop_anchor = Vector2(245, 365)

View file

@ -6,6 +6,9 @@ const FADE_DURATION: float = 0.55
const UIReferencePresentationType = preload(
"res://ui/ui_reference_presentation.gd"
)
const ControllerFocusPresentationType = preload(
"res://ui/controller_focus_presentation.gd"
)
signal reset_requested
signal return_to_settings_requested
@ -16,9 +19,16 @@ signal return_to_settings_requested
var _fade_tween: Tween
var _fade_generation: int = 0
var _settings_open: bool = false
var _controller_focus_presentation: ControllerFocusPresentationType
func _ready() -> void:
# This control intentionally lives outside the pixelated UI SubViewport, so
# it needs a cursor presenter in its own viewport. Reusing the shared class
# keeps its paw geometry and input policy identical to every other menu.
_controller_focus_presentation = ControllerFocusPresentationType.new()
_controller_focus_presentation.name = "ControllerFocusPresentation"
add_child(_controller_focus_presentation)
_reset_button.pressed.connect(reset_requested.emit)
_reset_button.gui_input.connect(_on_reset_button_gui_input)
get_viewport().size_changed.connect(_update_responsive_layout)

View file

@ -357,7 +357,6 @@ var _selected_inventory_kind: int = -1
var _selected_inventory_identity: StringName
var _inventory_move_kind: int = -1
var _inventory_move_identity: StringName
var _tackle_move_identity: StringName
var _context_tooltip: PanelContainer
var _context_tooltip_label: Label
var _context_tooltip_source: Control
@ -796,6 +795,12 @@ func _handle_controller_ownership_input(event: InputEvent) -> bool:
):
_cancel_active_item_move()
return _try_enter_notepad_controller_ownership()
if _current_section == Section.TACKLE_BOX and accept_event:
# Bait and lures are unlock collections, not movable inventory slots.
# Controller Y owns their contextual equip/notepad action; A is
# intentionally inert and consumed so it cannot activate the Button.
_cancel_controller_accept_hold()
return true
if (
event.is_action_pressed("ui_down")
and _controller_focus_is_on_last_inventory_row()
@ -862,13 +867,6 @@ func _activate_inventory_selection() -> void:
var slot := focus_owner as GeneralInventorySlotType
if slot != null:
_on_general_inventory_slot_activated(slot)
elif _current_section == Section.TACKLE_BOX:
if focus_owner != null and focus_owner.has_meta(
&"controller_tackle_item_id"
):
_activate_tackle_move(StringName(str(
focus_owner.get_meta(&"controller_tackle_item_id")
)))
func _cancel_controller_accept_hold() -> void:
@ -2500,7 +2498,7 @@ func _populate_tackle_column(
item.max_stack,
&"QuantityBadge",
)
button.pressed.connect(_activate_tackle_move.bind(owned.item_id))
button.pressed.connect(_select_tackle_item.bind(owned.item_id))
button.gui_input.connect(
_on_tackle_button_gui_input.bind(owned.item_id, button)
)
@ -2521,7 +2519,6 @@ func _populate_tackle_column(
)
item_list.add_child(button)
_tackle_item_buttons[owned.item_id] = button
_refresh_tackle_move_presentation()
func _tackle_context_text(item: ItemDataType, quantity: int) -> String:
@ -2537,51 +2534,6 @@ func _tackle_context_text(item: ItemDataType, quantity: int) -> String:
return "\n".join(lines)
func _activate_tackle_move(item_id: StringName) -> void:
if _bag == null or item_id.is_empty():
return
var target_slot: int = _bag.get_storage_slot(item_id)
if _tackle_move_identity.is_empty():
if target_slot < 0:
return
_tackle_move_identity = item_id
_selected_tackle_item_id = item_id
_update_tackle_detail()
_refresh_tackle_move_presentation()
var button := _tackle_item_buttons.get(item_id) as Button
if button != null:
_show_inventory_context_tooltip(
button,
"moving %s\nchoose another %s • B cancels" % [
button.accessibility_name
if not button.accessibility_name.is_empty()
else str(
button.get_meta(&"inventory_context_text", "item")
).get_slice("\n", 0),
"bait" if _item_catalog.get_item_by_id(item_id).is_bait()
else "lure",
],
)
return
var source_id: StringName = _tackle_move_identity
_tackle_move_identity = StringName()
_refresh_tackle_move_presentation()
_hide_inventory_context_tooltip()
if source_id == item_id or target_slot < 0:
return
_bag.move_item_to_storage_slot(source_id, target_slot)
func _refresh_tackle_move_presentation() -> void:
for item_id: StringName in _tackle_item_buttons:
var button: Button = _tackle_item_buttons[item_id]
button.modulate = (
Color(1.0, 1.0, 1.0, 0.42)
if item_id == _tackle_move_identity
else Color.WHITE
)
func _on_tackle_button_gui_input(
event: InputEvent,
item_id: StringName,
@ -3912,13 +3864,7 @@ func _cancel_inventory_move(hide_tooltip: bool = true) -> bool:
func _cancel_active_item_move() -> bool:
var canceled: bool = _cancel_inventory_move()
if not _tackle_move_identity.is_empty():
_tackle_move_identity = StringName()
_refresh_tackle_move_presentation()
_hide_inventory_context_tooltip()
canceled = true
return canceled
return _cancel_inventory_move()
func _open_inventory_notepad(

View file

@ -5,6 +5,20 @@ const TOGGLE_STATE_COLOR := Color("c3dfe6")
const DialogControllerNavigationType = preload(
"res://ui/file_dialog_controller_navigation.gd"
)
const MODERATION_BAN_ICON: Texture2D = preload(
"res://ui/icons/moderation_options/moderation_options_ban_light.png"
)
const MODERATION_BLOCK_ICON: Texture2D = preload(
"res://ui/icons/moderation_options/moderation_options_block_light.png"
)
const MODERATION_KICK_ICON: Texture2D = preload(
"res://ui/icons/moderation_options/moderation_options_kick_light.png"
)
const MODERATION_MUTE_ICON: Texture2D = preload(
"res://ui/icons/moderation_options/moderation_options_mute_light.png"
)
const MODERATION_BUTTON_SIZE := Vector2(52.0, 40.0)
const MODERATION_ICON_SIZE: int = 40
enum ControllerZone {
TABS,
@ -492,16 +506,15 @@ func _build_active_rows() -> void:
)
row.add_child(ping)
var mute := Button.new()
mute.text = "unmute" if entry.muted else "mute"
var mute_action: String = "unmute" if entry.muted else "mute"
mute.disabled = entry.is_local_player
mute.pressed.connect(_toggle_mute.bind(entry))
UtilityPageStyle.apply_compact_ocean_button(mute)
_configure_moderation_button(mute, MODERATION_MUTE_ICON, mute_action)
row.add_child(mute)
var block := Button.new()
block.text = "block"
block.disabled = entry.is_local_player
block.pressed.connect(_confirm_block.bind(entry))
UtilityPageStyle.apply_compact_ocean_button(block)
_configure_moderation_button(block, MODERATION_BLOCK_ICON, "block")
row.add_child(block)
if entry.can_manage_operator:
var operator := Button.new()
@ -510,19 +523,50 @@ func _build_active_rows() -> void:
UtilityPageStyle.apply_compact_ocean_button(operator)
row.add_child(operator)
var kick := Button.new()
kick.text = "kick"
kick.disabled = not entry.can_kick
kick.pressed.connect(_confirm_kick.bind(entry))
UtilityPageStyle.apply_compact_ocean_button(kick)
_configure_moderation_button(kick, MODERATION_KICK_ICON, "kick")
row.add_child(kick)
var ban := Button.new()
ban.text = "ban"
ban.disabled = not entry.can_ban
ban.pressed.connect(_confirm_ban.bind(entry))
UtilityPageStyle.apply_compact_ocean_button(ban)
_configure_moderation_button(ban, MODERATION_BAN_ICON, "ban")
row.add_child(ban)
func _configure_moderation_button(
button: Button,
button_icon: Texture2D,
action_label: String,
) -> void:
button.text = ""
button.icon = button_icon
button.tooltip_text = action_label
button.accessibility_name = action_label
button.expand_icon = true
button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
button.vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER
button.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
UtilityPageStyle.apply_compact_ocean_button(button)
button.custom_minimum_size = MODERATION_BUTTON_SIZE
button.add_theme_constant_override("icon_max_width", MODERATION_ICON_SIZE)
button.add_theme_color_override(
"icon_disabled_color",
Color(1.0, 1.0, 1.0, 0.78),
)
for state: StringName in [
&"normal", &"hover", &"pressed", &"focus", &"disabled",
]:
var style := button.get_theme_stylebox(state).duplicate() as StyleBoxFlat
if style == null:
continue
style.content_margin_left = 6.0
style.content_margin_right = 6.0
style.content_margin_top = 0.0
style.content_margin_bottom = 0.0
button.add_theme_stylebox_override(state, style)
func _build_session_artwork_controls() -> void:
var counts: Vector2i = _service.get_session_artwork_counts()
var row := _make_row()

View file

@ -71,6 +71,7 @@ var _apply_button: Button
var _revert_button: Button
var _defaults_button: Button
var _reset_view_button: Button
var _reset_view_controller_hint: Label
var _discard_confirmation: PanelContainer
var _confirmation_label: Label
var _confirmation_confirm: Button
@ -226,6 +227,15 @@ func consume_escape() -> bool:
func handle_controller_input(event: InputEvent) -> bool:
if not _profile_active or not _profile_interactive:
return false
var reset_view_pressed := _event_matches_controller_press(
event,
&"sneak",
ControllerMappingManagerType.ROLE_RIGHT_STICK_CLICK,
JOY_BUTTON_RIGHT_STICK,
)
if reset_view_pressed:
_preview.reset_view()
return true
if (
event.is_action_pressed(&"ui_up")
or event.is_action_pressed(&"ui_down")
@ -794,6 +804,17 @@ func _build_ui() -> void:
UtilityPageStyle.apply_compact_ocean_button(_reset_view_button)
_reset_view_button.add_theme_font_size_override("font_size", 22)
preview_layer.add_child(_reset_view_button)
_reset_view_controller_hint = Label.new()
_reset_view_controller_hint.name = "ResetViewControllerHint"
_reset_view_controller_hint.text = "Reset View: RS"
_reset_view_controller_hint.mouse_filter = Control.MOUSE_FILTER_IGNORE
_reset_view_controller_hint.focus_mode = Control.FOCUS_NONE
_reset_view_controller_hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_reset_view_controller_hint.add_theme_font_size_override("font_size", 14)
_reset_view_controller_hint.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY
)
preview_stack.add_child(_reset_view_controller_hint)
_discard_confirmation = PanelContainer.new()
_discard_confirmation.visible = false

View file

@ -116,6 +116,7 @@ var _on_screen_keyboard_enabled: bool = false
var _chat_dock_right: bool = false
var _chat_mobile_mode: bool = false
var _paint_dock_right: bool = true
var _presentation_layout_edited: bool = false
var _fullscreen_enabled: bool = false
var _master_volume: float = 1.0
var _music_volume: float = 1.0
@ -941,6 +942,8 @@ func _apply_settings() -> void:
edited.chat_dock_right = _chat_dock_right
edited.chat_mobile_mode = _chat_mobile_mode
edited.paint_dock_right = _paint_dock_right
if _presentation_layout_edited:
edited.presentation_layout_customized = true
edited.fullscreen_enabled = _fullscreen_enabled
edited.master_volume = _master_volume
edited.music_volume = _music_volume
@ -1000,6 +1003,7 @@ func _load_controls() -> void:
_auto_click_interval_slider.set_value_no_signal(
_auto_click_interval_value
)
_presentation_layout_edited = false
_settings_manager.restore_audio_levels()
_refresh_value_labels()
@ -1081,14 +1085,17 @@ func _set_ui_pixelation(pixel_size: int) -> void:
func _on_chat_dock_selected(index: int) -> void:
_chat_dock_right = _chat_dock.get_item_id(index) == 1
_presentation_layout_edited = true
func _on_chat_mode_selected(index: int) -> void:
_chat_mobile_mode = _chat_mode.get_item_id(index) == 1
_presentation_layout_edited = true
func _on_paint_dock_selected(index: int) -> void:
_paint_dock_right = _paint_dock.get_item_id(index) == 1
_presentation_layout_edited = true
func _set_fullscreen(enabled: bool) -> void:

View file

@ -5,6 +5,9 @@ const UtilityPageStyleType = preload("res://ui/utility_page_style.gd")
const ControllerVirtualCursorType = preload(
"res://ui/controller_virtual_cursor.gd"
)
const LockedContentPresentationType = preload(
"res://ui/components/locked_content_presentation.gd"
)
const MARKER_MODE_ICON: Texture2D = preload(
"res://items/icons/art/art_kit_marker.png"
)
@ -29,6 +32,10 @@ const GRID_SIZE_ICONS: Dictionary[int, Texture2D] = {
const TOOLBAR_WIDTH: float = 510.0
const TOOLBAR_HEIGHT: float = 373.0
const COLOR_RAIL_WIDTH: float = 46.0
const POPUP_LOCK_ICON_SIZE: int = 24
const POPUP_LOCK_CANVAS_SIZE: int = 40
const POPUP_LOCK_ICON_ALPHA: float = 0.72
const COLOR_LOCK_ICON_ALPHA: float = 0.34
@onready var _mode_button: Button = %ModeButton
@onready var _brush_option: OptionButton = %BrushOption
@ -50,6 +57,8 @@ var _marker_mode_material: ShaderMaterial
var _brush_popup_cursor: ControllerVirtualCursorType
var _grid_popup_cursor: ControllerVirtualCursorType
var _applied_marker_icon_color: Color = Color(-1.0, -1.0, -1.0, -1.0)
var _brush_option_icons: Dictionary[int, Texture2D] = {}
var _popup_lock_icon: Texture2D
func _ready() -> void:
@ -98,6 +107,10 @@ func _ready() -> void:
_configure_pointer_only_controls()
_brush_popup_cursor = _add_popup_cursor(_brush_option.get_popup())
_grid_popup_cursor = _add_popup_cursor(_grid_option.get_popup())
_popup_lock_icon = LockedContentPresentationType.make_icon_texture(
POPUP_LOCK_ICON_SIZE,
POPUP_LOCK_CANVAS_SIZE,
)
_build_options()
_apply_marker_color_to_brush_icons(
SurfaceDrawingPalette.get_color(SurfaceDrawingPalette.DEFAULT_COLOR_ID)
@ -307,18 +320,48 @@ func _build_options() -> void:
button.pressed.connect(_select_color.bind(color_id))
_color_list.add_child(button)
_color_buttons[color_id] = button
_add_color_lock_icon(button)
_apply_color_button_style(button, color_id, false)
func _add_color_lock_icon(button: Button) -> void:
var icon_size := Vector2.ONE * (
LockedContentPresentationType.COMPACT_ICON_SIZE
)
var icon := TextureRect.new()
icon.name = "UnlockStateIcon"
icon.texture = LockedContentPresentationType.ICON
icon.set_anchors_preset(Control.PRESET_CENTER)
icon.offset_left = -icon_size.x * 0.5
icon.offset_top = -icon_size.y * 0.5
icon.offset_right = icon_size.x * 0.5
icon.offset_bottom = icon_size.y * 0.5
icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
icon.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
icon.mouse_filter = Control.MOUSE_FILTER_IGNORE
icon.modulate = Color(
UtilityPageStyleType.OCEAN_TEXT_SECONDARY,
COLOR_LOCK_ICON_ALPHA,
)
icon.z_index = 1
icon.visible = false
button.add_child(icon)
func _apply_marker_color_to_brush_icons(marker_color: Color) -> void:
if _applied_marker_icon_color.is_equal_approx(marker_color):
return
_applied_marker_icon_color = marker_color
_brush_option_icons.clear()
for index: int in range(_brush_option.item_count):
var brush_size: int = _brush_option.get_item_id(index)
_brush_option_icons[brush_size] = _channel_masked_icon(
BRUSH_SIZE_ICONS[brush_size], marker_color
)
if _unlocks == null or _unlocks.is_brush_size_unlocked(brush_size):
_brush_option.set_item_icon(
index,
_channel_masked_icon(BRUSH_SIZE_ICONS[brush_size], marker_color),
index, _brush_option_icons[brush_size]
)
@ -371,18 +414,26 @@ func _refresh_unlocks() -> void:
var brush_popup: PopupMenu = _brush_option.get_popup()
for index: int in range(_brush_option.item_count):
var brush_size: int = _brush_option.get_item_id(index)
brush_popup.set_item_disabled(
index, not _unlocks.is_brush_size_unlocked(brush_size)
_apply_popup_unlock_state(
brush_popup,
index,
_unlocks.is_brush_size_unlocked(brush_size),
_brush_option_icons.get(brush_size, BRUSH_SIZE_ICONS[brush_size]),
)
var grid_popup: PopupMenu = _grid_option.get_popup()
for index: int in range(_grid_option.item_count):
var grid_size: int = _grid_option.get_item_id(index)
grid_popup.set_item_disabled(
index, not _unlocks.is_grid_size_unlocked(grid_size)
_apply_popup_unlock_state(
grid_popup,
index,
_unlocks.is_grid_size_unlocked(grid_size),
GRID_SIZE_ICONS[grid_size],
)
for color_id: StringName in _color_buttons:
var button: Button = _color_buttons[color_id]
button.disabled = not _unlocks.is_color_unlocked(color_id)
var lock_icon := button.get_node("UnlockStateIcon") as TextureRect
lock_icon.visible = button.disabled
_apply_color_button_style(
button,
color_id,
@ -394,6 +445,25 @@ func _refresh_unlocks() -> void:
)
func _apply_popup_unlock_state(
popup: PopupMenu,
index: int,
unlocked: bool,
unlocked_icon: Texture2D,
) -> void:
popup.set_item_disabled(index, not unlocked)
popup.set_item_icon(index, unlocked_icon if unlocked else _popup_lock_icon)
popup.set_item_icon_modulate(
index,
Color.WHITE
if unlocked
else Color(
UtilityPageStyleType.OCEAN_TEXT_SECONDARY,
POPUP_LOCK_ICON_ALPHA,
),
)
func _apply_color_button_style(
button: Button,
color_id: StringName,
@ -412,7 +482,9 @@ func _apply_color_button_style(
style.set_corner_radius_all(17)
button.add_theme_stylebox_override(style_name, style)
var disabled_style := StyleBoxFlat.new()
disabled_style.bg_color = UtilityPageStyleType.OCEAN_DISABLED
disabled_style.bg_color = (
LockedContentPresentationType.disabled_background_color()
)
disabled_style.set_corner_radius_all(17)
button.add_theme_stylebox_override("disabled", disabled_style)

View file

@ -10,6 +10,9 @@ const SettingsPanelType = preload("res://ui/settings_panel.gd")
const FullscreenMenuPresentationType = preload(
"res://ui/fullscreen_menu_presentation.gd"
)
const ControllerFocusNavigationType = preload(
"res://ui/controller_focus_navigation.gd"
)
const BubbleButtonType = preload(
"res://ui/components/bubble_menu/bubble_button.gd"
)
@ -85,7 +88,6 @@ const BUBBLE_COMPACT_HEIGHT_THRESHOLD: float = 560.0
const START_PROMPT_MIN_SCALE: float = 0.985
const START_PROMPT_MAX_SCALE: float = 1.015
const START_PROMPT_CYCLE_SECONDS: float = 3.0
const DISABLED_BUBBLE_LABEL_ALPHA: float = 0.55
const INTRO_PROMPT_FADE_DURATION: float = 0.55
const INTRO_BUBBLE_TRAVEL_DURATION: float = 2.40
const INTRO_BRANDING_TRAVEL_DURATION: float = 2.0
@ -110,7 +112,6 @@ enum ConfirmationAction {
@onready var _delete_button: BubbleButtonType = %DeleteSaveButton
@onready var _quit_button: BubbleButtonType = %QuitButton
@onready var _join_game_button: BubbleButtonType = %JoinGameButton
@onready var _delete_save_label: Label = %DeleteSaveLabel
@onready var _feedback_label: RichTextLabel = %FeedbackLabel
@onready var _confirmation_page: TitleConfirmationBubblePageType = (
%ConfirmationPage
@ -446,9 +447,6 @@ func _update_title_layout() -> void:
)
if not _title_settings_transition_active:
call_deferred("_capture_title_bubble_rest_position")
_delete_save_label.text = (
"delete\nsave" if compact_layout else "delete save"
)
if _awaiting_start_input and not _title_entry_transition_active:
_schedule_intro_presentation()
_update_world_preview_resolution()
@ -1415,6 +1413,10 @@ func _set_title_bubbles_interactive(interactive: bool) -> void:
if interactive
else Control.MOUSE_FILTER_IGNORE
)
if interactive:
ControllerFocusNavigationType.configure_spatial_neighbors(
_get_title_buttons()
)
func _capture_title_bubble_rest_position() -> void:
@ -1470,9 +1472,6 @@ func _refresh_save_inspection() -> void:
_inspection = _save_manager.inspect_save()
_continue_button.disabled = not _inspection.can_continue()
_delete_button.disabled = not _inspection.can_delete()
_delete_save_label.modulate.a = (
DISABLED_BUBBLE_LABEL_ALPHA if _delete_button.disabled else 1.0
)
_feedback_label.text = _center_feedback_text(_inspection.message)
if _inspection.status == SaveInspectionType.Status.VALID_SUPPORTED:
_feedback_label.text = _get_continue_stats_text()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3]
[gd_scene load_steps=23 format=3]
[ext_resource type="Script" path="res://ui/title_screen.gd" id="1_script"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
@ -18,6 +18,7 @@
[ext_resource type="Texture2D" path="res://ui/icons/main_menu/continue.png" id="16_continue"]
[ext_resource type="Texture2D" path="res://ui/icons/main_menu/new_game.png" id="17_new_game"]
[ext_resource type="Texture2D" path="res://ui/icons/main_menu/credits.png" id="18_credits"]
[ext_resource type="Texture2D" path="res://ui/icons/main_menu/delete_save.png" id="19_delete_save"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water"]
shader = ExtResource("4_water_shader")
@ -384,13 +385,16 @@ offset_left = -11.0
offset_top = 122.0
offset_right = 123.0
offset_bottom = 248.0
texture_filter = 1
icon = ExtResource("19_delete_save")
tooltip_text = "delete save"
accessibility_name = "delete save"
script = ExtResource("7_bubble_button")
profile = ExtResource("9_bubble_profile")
neutral_size = Vector2(134, 126)
desktop_anchor = Vector2(56, 185)
compact_anchor = Vector2(53, 196)
compact_minimum_size = Vector2(86, 86)
label_control_path = NodePath("DeleteSaveLabel")
minimum_font_size = 15
maximum_font_size = 23
vertical_amplitude = 5.1
@ -399,21 +403,6 @@ motion_phase = 3.7
deformation_amplitude = 0.018
deformation_period = 5.4
[node name="DeleteSaveLabel" type="Label" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField/DeleteSaveButton"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_constants/line_spacing = -3
text = "delete save"
horizontal_alignment = 1
vertical_alignment = 1
[node name="QuitButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"]
unique_name_in_owner = true
offset_left = 275.0

View file

@ -49,6 +49,9 @@ func _ready() -> void:
)
var controller_focus_presentation := ControllerFocusPresentationType.new()
_ui_root.add_child(controller_focus_presentation)
_game_ui.virtual_pointer_mode_changed.connect(
controller_focus_presentation.set_virtual_pointer_active
)
var root_viewport: Viewport = get_viewport()
root_viewport.size_changed.connect(_resize_presentation)
_resize_presentation()