fix: close generated coastlines and extend cast bounds
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2c17b7b377
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f85e9bceeb
16 changed files with 250 additions and 57 deletions
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@ -113,6 +113,7 @@ func _make_generator() -> TerrainChunkGenerator:
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[
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"chunk_spawn",
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"chunk_0001",
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"chunk_0002",
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"chunk_0003",
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"chunk_0004",
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]
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@ -26,7 +26,7 @@ generation_seed = 13001
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build_collision = true
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show_chunk_labels = false
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force_center_chunk_id = &"chunk_spawn"
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required_chunk_ids = PackedStringArray("chunk_spawn", "chunk_0001", "chunk_0003", "chunk_0004")
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required_chunk_ids = PackedStringArray("chunk_spawn", "chunk_0001", "chunk_0002", "chunk_0003", "chunk_0004")
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grass_sand_smoothing_enabled = true
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elevated_cliff_feature_enabled = true
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