fix: close generated coastlines and extend cast bounds

This commit is contained in:
Alexander Sellite 2026-08-21 22:12:14 -04:00
parent 2c17b7b377
commit f85e9bceeb
16 changed files with 250 additions and 57 deletions

View file

@ -113,6 +113,7 @@ func _make_generator() -> TerrainChunkGenerator:
[
"chunk_spawn",
"chunk_0001",
"chunk_0002",
"chunk_0003",
"chunk_0004",
]

View file

@ -26,7 +26,7 @@ generation_seed = 13001
build_collision = true
show_chunk_labels = false
force_center_chunk_id = &"chunk_spawn"
required_chunk_ids = PackedStringArray("chunk_spawn", "chunk_0001", "chunk_0003", "chunk_0004")
required_chunk_ids = PackedStringArray("chunk_spawn", "chunk_0001", "chunk_0002", "chunk_0003", "chunk_0004")
grass_sand_smoothing_enabled = true
elevated_cliff_feature_enabled = true