Add deterministic generated worlds
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87 changed files with 3743 additions and 139 deletions
15
world/generation/chunks/definitions/chunk_spawn.tres
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15
world/generation/chunks/definitions/chunk_spawn.tres
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_spawn"
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label = "spawn"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0000"
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allowed_rotation_mask = 1
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selection_weight = 0.01
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maximum_placements = 1
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tags = PackedStringArray("land", "grass", "flat", "spawn")
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