Add deterministic generated worlds

This commit is contained in:
Alexander Sellite 2026-08-19 17:32:40 -04:00
parent 19f63bd656
commit e8888ed05a
87 changed files with 3743 additions and 139 deletions

View file

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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="2_scene"]
[resource]
script = ExtResource("1_definition")
stable_id = &"chunk_spawn"
label = "spawn"
packed_scene = ExtResource("2_scene")
primary_mesh_name = &"chunk_0000"
allowed_rotation_mask = 1
selection_weight = 0.01
maximum_placements = 1
tags = PackedStringArray("land", "grass", "flat", "spawn")