Add starter RV progression and fishing feedback
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parent
eed361681a
commit
d8bf59bca0
47 changed files with 2268 additions and 467 deletions
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@ -143,7 +143,7 @@ func _validate_save_round_trip(
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assert(catalog != null)
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assert(catalog.candidates.size() == 316)
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var active_species := LogbookCatalog.ordered_species(catalog.candidates)
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assert(active_species.size() == 313)
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assert(active_species.size() == 314)
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# Keep this runtime save fixture within maximum player capacity while the
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# focused catalog validation exercises every active species individually.
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var round_trip_species: Array[FishData] = []
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@ -164,12 +164,14 @@ func _validate_save_round_trip(
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player.inventory_layout.restore_backpack_level(
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PlayerInventoryLayout.MAX_BACKPACK_LEVEL
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)
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player.cooler_capacity.restore_level(PlayerCoolerCapacity.MAX_LEVEL)
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var home_state := main.get("_home_state") as PlayerHomeState
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assert(home_state != null)
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assert(home_state.upgrade_to_next_tier())
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assert(
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player.inventory_layout.get_backpack_level()
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== PlayerInventoryLayout.MAX_BACKPACK_LEVEL
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)
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assert(player.cooler_capacity.get_level() == PlayerCoolerCapacity.MAX_LEVEL)
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assert(player.cooler_capacity.get_capacity() == 18)
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player.inventory.set_inventory_layout(null)
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for index: int in 4:
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_add_test_catch(player, round_trip_species[index])
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