Add starter RV progression and fishing feedback
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47 changed files with 2268 additions and 467 deletions
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@ -684,6 +684,10 @@ func _is_reel_input_pressed() -> bool:
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)
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func is_reel_input_active() -> bool:
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return state == FishingState.FIGHTING and _is_reel_input_pressed()
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func _begin_aiming(player: PlayerType) -> void:
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if state != FishingState.READY or _active_player != null:
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return
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