Stabilize runtime validation under dynamic UI load

This commit is contained in:
Alexander Sellite 2026-08-30 22:32:27 -04:00
parent 983e4d0ec3
commit d2dce7f900
5 changed files with 46 additions and 11 deletions

View file

@ -20,9 +20,13 @@ func _run() -> void:
await process_frame
assert(bool(main.get("_application_initialized")))
var session := main.get_node("%NetworkSession") as NetworkSession
assert(bool(main.call(
"_apply_world", WorldLayout.STARTER_ISLAND, 1, true
)))
assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1))
assert(session.start_private_host(TEST_PORT))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game())
assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND))
main.call("_enter_gameplay")
await physics_frame
await physics_frame