Stabilize runtime validation under dynamic UI load
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5 changed files with 46 additions and 11 deletions
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@ -20,9 +20,13 @@ func _run() -> void:
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await process_frame
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assert(bool(main.get("_application_initialized")))
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var session := main.get_node("%NetworkSession") as NetworkSession
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assert(bool(main.call(
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"_apply_world", WorldLayout.STARTER_ISLAND, 1, true
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)))
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assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1))
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assert(session.start_private_host(TEST_PORT))
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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assert(save_manager.initialize_new_game())
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assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND))
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main.call("_enter_gameplay")
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await physics_frame
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await physics_frame
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