Stabilize runtime validation under dynamic UI load

This commit is contained in:
Alexander Sellite 2026-08-30 22:32:27 -04:00
parent 983e4d0ec3
commit d2dce7f900
5 changed files with 46 additions and 11 deletions

View file

@ -21,9 +21,13 @@ func _run() -> void:
assert(bool(main.get("_application_initialized")))
var session := main.get_node("%NetworkSession") as NetworkSession
assert(bool(main.call(
"_apply_world", WorldLayout.STARTER_ISLAND, 1, true
)))
assert(session.set_host_world(WorldLayout.STARTER_ISLAND, 1))
assert(session.start_private_host(TEST_PORT))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game())
assert(save_manager.initialize_new_game(1, WorldLayout.STARTER_ISLAND))
main.call("_enter_gameplay")
for _frame: int in 8:
await process_frame
@ -38,7 +42,7 @@ func _run() -> void:
and game_ui != null
and catalog != null
)
fishing_spot.minimum_showcase_duration = 0.15
fishing_spot.minimum_showcase_duration = 1.0
assert(player.bag.add_item(&"crab_net"))
assert(player.hotbar.assign_item(0, &"crab_net"))
assert(player.hotbar.select_slot(0))
@ -81,7 +85,7 @@ func _run() -> void:
await process_frame
assert(fishing_spot.get("_pending_catch") == crab_catch)
Input.action_release("fish_primary")
await create_timer(0.2).timeout
fishing_spot.set("_showcase_input_lock_remaining", 0.0)
await process_frame
assert(bool(fishing_spot.get("_put_away_press_armed")))
Input.parse_input_event(pocket_event)