repair generated terrain seams
This commit is contained in:
parent
0cc3ae9709
commit
aaa5803e6b
25 changed files with 12 additions and 10 deletions
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@ -1,7 +1,7 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0015.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0008.glb" id="3_base_coast"]
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[resource]
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@ -9,7 +9,7 @@ script = ExtResource("1_definition")
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stable_id = &"chunk_9996"
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label = "second-tier beach sea transition left"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0015"
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primary_mesh_name = &"chunk_0010"
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base_layer_scene = ExtResource("3_base_coast")
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base_layer_mesh_name = &"chunk_0008"
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base_layer_quarter_turns = 1
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@ -1,7 +1,7 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0015.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0008.glb" id="3_base_coast"]
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[resource]
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@ -9,7 +9,7 @@ script = ExtResource("1_definition")
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stable_id = &"chunk_9997"
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label = "second-tier beach sea transition right"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0015"
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primary_mesh_name = &"chunk_0010"
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base_layer_scene = ExtResource("3_base_coast")
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base_layer_mesh_name = &"chunk_0008"
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base_layer_quarter_turns = 3
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@ -1,7 +1,7 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0015.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0007.glb" id="3_base_coast"]
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[resource]
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@ -9,7 +9,7 @@ script = ExtResource("1_definition")
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stable_id = &"chunk_9998"
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label = "second-tier grass sea transition left"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0015"
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primary_mesh_name = &"chunk_0010"
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base_layer_scene = ExtResource("3_base_coast")
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base_layer_mesh_name = &"chunk_0007"
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base_layer_quarter_turns = 1
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@ -1,7 +1,7 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0015.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0007.glb" id="3_base_coast"]
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[resource]
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@ -9,7 +9,7 @@ script = ExtResource("1_definition")
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stable_id = &"chunk_9999"
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label = "second-tier grass sea transition right"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0015"
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primary_mesh_name = &"chunk_0010"
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base_layer_scene = ExtResource("3_base_coast")
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base_layer_mesh_name = &"chunk_0007"
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base_layer_quarter_turns = 3
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