repair generated terrain seams

This commit is contained in:
Alexander Sellite 2026-08-25 02:05:52 -04:00
parent 0cc3ae9709
commit aaa5803e6b
25 changed files with 12 additions and 10 deletions

View file

@ -872,7 +872,7 @@ func _validate_elevated_cliff_feature(
var overlay_mesh := TerrainChunkAnalyzer.find_primary_mesh(
overlay,
(
&"chunk_0015"
&"chunk_0010"
if stable_id in [
&"chunk_9999",
&"chunk_9998",

View file

@ -629,13 +629,14 @@ func _validate_catalog() -> void:
]:
_check(
transition.overlay_only
and transition.primary_mesh_name == &"chunk_0010"
and transition.base_layer_scene != null
and transition.base_layer_mesh_name == &"chunk_0007"
and not transition.must_be_interior
and transition.prefers_map_boundary
and "transition" in transition.tags,
(
"Each raised-coast endpoint must layer the deep corner "
"Each raised-coast endpoint must layer the inland corner "
+ "over an authored level-one coastline."
),
)
@ -657,6 +658,7 @@ func _validate_catalog() -> void:
]:
_check(
transition.overlay_only
and transition.primary_mesh_name == &"chunk_0010"
and transition.base_layer_scene != null
and transition.base_layer_mesh_name == &"chunk_0008"
and not transition.must_be_interior