fix: stabilize controller menu navigation
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5df8b2e7cc
commit
a8be597d27
32 changed files with 910 additions and 2376 deletions
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@ -23,9 +23,6 @@ enum InitialFocus {
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^"BubbleCluster/CancelButton/CancelLabel"
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)
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@export var maximum_layout_size: Vector2 = Vector2(720.0, 520.0)
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@export var compact_maximum_layout_size: Vector2 = Vector2(544.0, 400.0)
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@export var compact_width_threshold: float = 680.0
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@export var compact_height_threshold: float = 500.0
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@export_range(0.0, 128.0, 1.0) var transition_safe_margin: float = 24.0
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var _cluster: BubbleCluster
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@ -158,15 +155,9 @@ func _process(delta: float) -> void:
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func _update_layout() -> void:
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if not is_node_ready() or _cluster == null:
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return
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var compact: bool = false
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var layout_maximum: Vector2 = (
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compact_maximum_layout_size
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if compact
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else maximum_layout_size
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)
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var field_size := Vector2(
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minf(size.x, layout_maximum.x),
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minf(size.y, layout_maximum.y)
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minf(size.x, maximum_layout_size.x),
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minf(size.y, maximum_layout_size.y)
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)
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field_size.x = maxf(1.0, field_size.x)
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field_size.y = maxf(1.0, field_size.y)
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@ -174,7 +165,7 @@ func _update_layout() -> void:
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if not _is_transitioning:
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_cluster.position = _resting_cluster_position
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_cluster.size = field_size
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_cluster.apply_layout(field_size, compact)
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_cluster.apply_layout(field_size, false)
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func _configure_focus() -> void:
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