Improve beetle and net target visibility

This commit is contained in:
Alexander Sellite 2026-08-24 13:51:21 -04:00
parent 966968e54d
commit a7c71213cc
6 changed files with 15 additions and 4 deletions

View file

@ -44,6 +44,8 @@ func _run() -> void:
assert(invalid_material.albedo_color == Color.WHITE)
assert(is_equal_approx(invalid_material.albedo_color.a, 1.0))
assert(is_equal_approx(valid_material.albedo_color.a, 1.0))
assert(invalid_material.no_depth_test)
assert(valid_material.no_depth_test)
assert(
invalid_material.shading_mode
== BaseMaterial3D.SHADING_MODE_UNSHADED