Improve beetle and net target visibility
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966968e54d
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6 changed files with 15 additions and 4 deletions
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@ -341,10 +341,12 @@ func _build_marker() -> void:
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_marker_invalid_material.albedo_color = MARKER_INVALID_COLOR
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_marker_invalid_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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_marker_invalid_material.roughness = 1.0
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_marker_invalid_material.no_depth_test = true
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_marker_valid_material = StandardMaterial3D.new()
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_marker_valid_material.albedo_color = MARKER_VALID_COLOR
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_marker_valid_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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_marker_valid_material.roughness = 1.0
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_marker_valid_material.no_depth_test = true
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var disc := CylinderMesh.new()
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disc.top_radius = marker_radius
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disc.bottom_radius = marker_radius
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