Improve beetle and net target visibility

This commit is contained in:
Alexander Sellite 2026-08-24 13:51:21 -04:00
parent 966968e54d
commit a7c71213cc
6 changed files with 15 additions and 4 deletions

View file

@ -19,7 +19,7 @@ scare_radius = 0.1
capture_radius = 0.34
interaction_range = 2.8
charge_duration = 1.0
sprite_pixel_size = 0.005
sprite_pixel_size = 0.0075
sprite_tilt_degrees = 0.0
capture_respawn_min_seconds = 90.0
capture_respawn_max_seconds = 150.0

View file

@ -341,10 +341,12 @@ func _build_marker() -> void:
_marker_invalid_material.albedo_color = MARKER_INVALID_COLOR
_marker_invalid_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
_marker_invalid_material.roughness = 1.0
_marker_invalid_material.no_depth_test = true
_marker_valid_material = StandardMaterial3D.new()
_marker_valid_material.albedo_color = MARKER_VALID_COLOR
_marker_valid_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
_marker_valid_material.roughness = 1.0
_marker_valid_material.no_depth_test = true
var disc := CylinderMesh.new()
disc.top_radius = marker_radius
disc.bottom_radius = marker_radius