Replace starter RV placeholder with donated motorcoach
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parent
826f62c352
commit
9b96a3bf53
4 changed files with 85 additions and 17 deletions
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@ -142,8 +142,10 @@ environment and UI artwork, item artwork, finished fish and creature artwork,
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and character customization pattern and channel-map artwork. Voyager's
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incorporated original work includes 3D assets, the provisional fish
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placeholder artwork, the title and dusk music identified above, and the robot
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animalese tones. Specific contributor exceptions are recorded below and in the
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in-game credits.
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animalese tones. The current starter motorcoach exterior was supplied by a
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contributing artist who released its copyright to the project; the original
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and cleaned source files are retained in the owners' source-work archive.
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Specific contributor exceptions are recorded below and in the in-game credits.
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These credits intentionally describe work by creator and contribution family
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instead of maintaining a second file-by-file asset catalog. Runtime resources
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BIN
homes/assets/starter_motorcoach.glb
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BIN
homes/assets/starter_motorcoach.glb
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Binary file not shown.
45
homes/assets/starter_motorcoach.glb.import
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45
homes/assets/starter_motorcoach.glb.import
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@ -0,0 +1,45 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bhph22caipcj6"
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path="res://.godot/imported/starter_motorcoach.glb-153681ef1e622a556fba4df576dc6f84.scn"
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[deps]
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source_file="res://homes/assets/starter_motorcoach.glb"
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dest_files=["res://.godot/imported/starter_motorcoach.glb-153681ef1e622a556fba4df576dc6f84.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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gltf/texture_map_mode=1
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@ -6,10 +6,13 @@ const NetworkHomeProtocolType = preload(
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)
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const PlayerHomeStateType = preload("res://homes/player_home_state.gd")
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const DecorCatalogType = preload("res://homes/decor_catalog.gd")
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const STARTER_MOTORCOACH_SCENE: PackedScene = preload(
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"res://homes/assets/starter_motorcoach.glb"
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)
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const EXTERIOR_BODY_SIZE := Vector3(5.6, 2.5, 2.35)
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const EXTERIOR_DOOR_LOCAL := Vector3(-1.45, 0.85, 1.48)
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const EXTERIOR_SPAWN_LOCAL := Vector3(-1.45, 0.25, 2.45)
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const EXTERIOR_DOOR_LOCAL := Vector3(-0.2, 0.85, 1.48)
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const EXTERIOR_SPAWN_LOCAL := Vector3(-0.2, 0.25, 2.45)
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const EXTERIOR_INTERACTION_DISTANCE: float = 2.7
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const INTERIOR_EXIT_DISTANCE: float = 2.1
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const INTERIOR_ORIGIN := Vector3(1000.0, 300.0, 1000.0)
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@ -819,9 +822,18 @@ func _build_exterior(
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root.name = "RV_%s" % fingerprint.left(8)
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_exteriors_root.add_child(root)
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root.global_transform = world_transform
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_add_box(
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root, "Body", EXTERIOR_BODY_SIZE, Vector3(0.0, 1.35, 0.0),
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Color("d8d2bd"), true,
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if not _dedicated_runtime:
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var motorcoach: Node3D = STARTER_MOTORCOACH_SCENE.instantiate() as Node3D
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if motorcoach != null:
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motorcoach.name = "StarterMotorcoach"
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root.add_child(motorcoach)
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else:
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push_error("The starter motorcoach exterior could not be instantiated.")
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_add_box_collision(
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root,
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"Body",
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EXTERIOR_BODY_SIZE,
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Vector3(0.0, 1.35, 0.0),
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)
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root.visible = not _dedicated_runtime
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return root
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@ -986,19 +998,28 @@ func _add_box(
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mesh_instance.position = position
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parent.add_child(mesh_instance)
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if with_collision:
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var body := StaticBody3D.new()
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body.name = "%sCollision" % node_name
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body.position = position
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var collision := CollisionShape3D.new()
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var shape := BoxShape3D.new()
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shape.size = size
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collision.shape = shape
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body.add_child(collision)
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parent.add_child(body)
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return body
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return _add_box_collision(parent, node_name, size, position)
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return null
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func _add_box_collision(
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parent: Node3D,
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node_name: String,
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size: Vector3,
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position: Vector3,
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) -> StaticBody3D:
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var body := StaticBody3D.new()
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body.name = "%sCollision" % node_name
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body.position = position
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var collision := CollisionShape3D.new()
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var shape := BoxShape3D.new()
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shape.size = size
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collision.shape = shape
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body.add_child(collision)
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parent.add_child(body)
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return body
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func _spawn_decor_poof(
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owner_fingerprint: String,
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instance_id: String,
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