feat: expand seasonal creature collection
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parent
925bbb79e5
commit
95c6b8b053
415 changed files with 1688 additions and 389 deletions
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@ -49,20 +49,20 @@ func _run() -> void:
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assert(not hotbar.visible)
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var entry_buttons: Dictionary = logbook.get("_entry_buttons")
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assert(entry_buttons.size() == 19)
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assert(entry_buttons.size() == 26)
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await _capture_if_requested("-unknown")
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logbook.call(
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"_select_category", WaterType.Type.FRESH_WATER
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)
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await create_timer(0.25).timeout
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assert((logbook.get("_entry_buttons") as Dictionary).size() == 19)
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assert((logbook.get("_entry_buttons") as Dictionary).size() == 26)
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await _capture_if_requested("-fresh")
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logbook.call("_select_category", WaterType.Type.SALT_WATER)
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await create_timer(0.25).timeout
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assert((logbook.get("_entry_buttons") as Dictionary).size() == 34)
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logbook.call("_select_category", WaterType.Type.FRESH_WATER)
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await create_timer(0.25).timeout
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assert((logbook.get("_entry_buttons") as Dictionary).size() == 19)
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assert((logbook.get("_entry_buttons") as Dictionary).size() == 26)
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player.collection_log.mark_discovered(&"bluegill")
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await process_frame
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logbook.call("_select_entry", &"bluegill", &"bluegill")
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@ -110,7 +110,21 @@ func _validate_save_round_trip(
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assert(catalog != null)
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assert(catalog.candidates.size() == 316)
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var active_species := LogbookCatalog.ordered_species(catalog.candidates)
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assert(active_species.size() == 56)
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assert(active_species.size() == 63)
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# This test intentionally round-trips one catch for every active species.
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# Give the fixture enough combined capacity, then bypass per-catch carried
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# inventory admission while constructing it. The inventory layout still
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# reconciles and persists the resulting placements.
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player.inventory_layout.restore_backpack_level(
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PlayerInventoryLayout.MAX_BACKPACK_LEVEL
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)
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player.cooler_capacity.restore_level(PlayerCoolerCapacity.MAX_LEVEL)
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assert(
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player.inventory_layout.get_backpack_level()
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== PlayerInventoryLayout.MAX_BACKPACK_LEVEL
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)
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assert(player.cooler_capacity.get_level() == PlayerCoolerCapacity.MAX_LEVEL)
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player.inventory.set_inventory_layout(null)
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for index: int in 4:
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_add_test_catch(player, active_species[index])
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assert(save_manager.save_now())
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@ -131,7 +145,7 @@ func _validate_save_round_trip(
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assert(player.inventory.replace_all_catches(no_catches, 1))
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assert(player.collection_log.replace_discovered_ids(no_discoveries))
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assert(save_manager.load_player_data())
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assert(player.inventory.get_all_catches().size() == 56)
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assert(player.inventory.get_all_catches().size() == 63)
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for fish: FishData in active_species:
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assert(player.inventory.get_count(fish.id) == 1)
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assert(player.collection_log.has_discovered(fish.id))
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@ -151,6 +165,7 @@ func _validate_save_round_trip(
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assert(catch_sprite != null)
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assert(catch_sprite.texture == fish_catch.fish.display_texture)
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player.end_catch_showcase(Callable(), true)
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player.inventory.set_inventory_layout(player.inventory_layout)
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func _add_test_catch(player: Player, fish: FishData) -> void:
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