Stabilize camera input across fishing and radial menus

This commit is contained in:
Alexander Sellite 2026-08-22 22:56:30 -04:00
parent 6fd1aa0388
commit 8f8398cbcd
4 changed files with 147 additions and 43 deletions

View file

@ -375,7 +375,6 @@ class ShowcaseCameraSnapshot:
var pitch_rotation: Vector3
var spring_length: float
var target_zoom: float
var camera_input_enabled: bool
var camera_dragging: bool
@ -477,6 +476,7 @@ var _free_camera_yaw: float = 0.0
var _free_camera_pitch: float = 0.0
var _movement_enabled: bool = true
var _local_input_suppressors: Dictionary[StringName, bool] = {}
var _camera_input_suppressors: Dictionary[StringName, bool] = {}
var _water_recovery_active: bool = false
var _remote_recovery_presentation_active: bool = false
var _remote_recovery_visual_origin: Vector3
@ -1789,7 +1789,10 @@ func _update_free_camera_physics() -> void:
if _free_camera == null or _free_camera_body == null:
_set_free_camera_active(false)
return
if not _is_movement_input_enabled():
# Freecam translation is camera input, not avatar movement. Fishing locks
# the avatar after a cast, but the detached camera must remain movable.
# Camera/menu input ownership still stops freecam while an overlay is active.
if not _is_camera_input_enabled():
_free_camera_body.velocity = Vector3.ZERO
_free_camera_body.move_and_slide()
return
@ -2483,7 +2486,11 @@ func _is_movement_input_enabled() -> bool:
func _is_camera_input_enabled() -> bool:
return _camera_input_enabled and _local_input_suppressors.is_empty()
return (
_camera_input_enabled
and _local_input_suppressors.is_empty()
and _camera_input_suppressors.is_empty()
)
func set_camera_input_enabled(enabled: bool) -> void:
@ -2492,6 +2499,19 @@ func set_camera_input_enabled(enabled: bool) -> void:
_set_camera_dragging(false)
func set_camera_input_suppressed(
owner: StringName,
suppressed: bool,
) -> void:
if owner.is_empty():
return
if suppressed:
_camera_input_suppressors[owner] = true
_set_camera_dragging(false)
else:
_camera_input_suppressors.erase(owner)
func set_camera_active(active: bool) -> void:
if _free_camera_active and _free_camera != null:
_free_camera.current = active
@ -3344,9 +3364,6 @@ func _complete_showcase_restore(
_camera_pitch.rotation = _showcase_camera_snapshot.pitch_rotation
_spring_arm.spring_length = _showcase_camera_snapshot.spring_length
_target_zoom = _showcase_camera_snapshot.target_zoom
_camera_input_enabled = (
_showcase_camera_snapshot.camera_input_enabled
)
_set_camera_dragging(
_showcase_camera_snapshot.camera_dragging
and Input.is_action_pressed("camera_drag")
@ -3367,9 +3384,7 @@ func _capture_showcase_camera_snapshot() -> void:
_showcase_camera_snapshot.pitch_rotation = _camera_pitch.rotation
_showcase_camera_snapshot.spring_length = _spring_arm.spring_length
_showcase_camera_snapshot.target_zoom = _target_zoom
_showcase_camera_snapshot.camera_input_enabled = _camera_input_enabled
_showcase_camera_snapshot.camera_dragging = _camera_dragging
_camera_input_enabled = false
_set_camera_dragging(false)