fix: recover players from shallow freshwater
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6 changed files with 65 additions and 7 deletions
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@ -161,6 +161,8 @@ water_material = ExtResource("19_fresh_water")
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fish_pool = ExtResource("12_pond_pool")
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location_tags = Array[StringName]([&"starter_pond", &"pond"])
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selection_priority = 1
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recovery_entry_height_reference = 1
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recovery_entry_depth_threshold = 0.1
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[node name="VisualWater" type="MeshInstance3D" parent="WaterBodies/Pond" unique_id=1034265960]
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material_override = ExtResource("19_fresh_water")
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