fix: recover players from shallow freshwater
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6 changed files with 65 additions and 7 deletions
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@ -393,6 +393,10 @@ func _configure_fresh_water(records: Array[Dictionary]) -> void:
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body.visual_surface_enabled = false
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body.water_material = _fresh_water_material()
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body.water_type = WaterType.Type.FRESH_WATER
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body.recovery_entry_height_reference = (
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PlayerWaterTrigger.EntryHeightReference.PLAYER_ORIGIN
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)
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body.recovery_entry_depth_threshold = 0.1
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body.fish_pool = _fresh_water_pool(tags)
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body.location_tags = _fresh_water_location_tags(tags)
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body.selection_priority = 10
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