fix: recover players from shallow freshwater
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parent
d2ee4a515e
commit
8dbeb06e73
6 changed files with 65 additions and 7 deletions
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@ -151,6 +151,11 @@ func _validate_portable_water_body() -> void:
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water_body.set("surface_size", Vector2(12.0, 8.0))
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water_body.set("fishing_depth", 6.0)
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water_body.set("recovery_depth", 7.0)
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water_body.set(
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"recovery_entry_height_reference",
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PlayerWaterTrigger.EntryHeightReference.PLAYER_ORIGIN,
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)
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water_body.set("recovery_entry_depth_threshold", 0.1)
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water_body.set("fish_pool", PondPool)
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root.add_child(water_body)
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await process_frame
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@ -169,8 +174,15 @@ func _validate_portable_water_body() -> void:
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assert(is_equal_approx(fishing_region.get_surface_height(), 7.0))
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assert(is_equal_approx(fishing_shape_node.position.y, -3.0))
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assert(fishing_shape.size.is_equal_approx(Vector3(12.0, 6.0, 8.0)))
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var recovery_region := water_body.get_node("RecoveryRegion") as Area3D
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var recovery_region := (
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water_body.get_node("RecoveryRegion") as PlayerWaterTrigger
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)
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assert(is_equal_approx(recovery_region.position.y, -3.5))
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assert(
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recovery_region.entry_height_reference
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== PlayerWaterTrigger.EntryHeightReference.PLAYER_ORIGIN
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)
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assert(is_equal_approx(recovery_region.entry_depth_threshold, 0.1))
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water_body.queue_free()
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await process_frame
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