Separate generated freshwater fish habitats
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7242e5d433
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8656f46ce4
27 changed files with 177 additions and 36 deletions
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@ -15,5 +15,5 @@ allowed_neighbor_tags = PackedStringArray("grass")
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preferred_neighbor_tags = PackedStringArray("grass")
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water_inlet_edges = 1
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water_outlet_edges = 4
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water_surface_size = Vector2(2.1, 10)
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water_surface_size = Vector2(2.3, 10)
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water_surface_offset = Vector2(-0.315, 0)
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@ -14,5 +14,5 @@ tags = PackedStringArray("land", "walkable", "fresh_water", "pond")
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allowed_neighbor_tags = PackedStringArray("grass")
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preferred_neighbor_tags = PackedStringArray("grass")
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water_inlet_edges = 1
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water_surface_size = Vector2(6.7, 7.75)
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water_surface_size = Vector2(7, 8)
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water_surface_offset = Vector2(-0.32, -1.03)
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@ -15,5 +15,5 @@ allowed_neighbor_tags = PackedStringArray("grass")
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preferred_neighbor_tags = PackedStringArray("grass")
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water_inlet_edges = 1
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water_outlet_edges = 4
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water_surface_size = Vector2(2.1, 10)
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water_surface_offset = Vector2(-0.315, 0)
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water_surface_size = Vector2(2.3, 10)
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water_surface_offset = Vector2(0.323, 0)
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@ -16,8 +16,14 @@ const SALT_WATER_MATERIAL: Material = preload(
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const FRESH_WATER_MATERIAL: Material = preload(
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"res://world/materials/stylized_water_fresh.tres"
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)
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const POND_POOL: FishPool = preload(
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"res://fish/pools/starter_pond_pool.tres"
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const GENERATED_POND_POOL: FishPool = preload(
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"res://fish/pools/generated_pond_pool.tres"
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)
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const GENERATED_LAKE_POOL: FishPool = preload(
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"res://fish/pools/generated_lake_pool.tres"
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)
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const GENERATED_RIVER_POOL: FishPool = preload(
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"res://fish/pools/generated_river_pool.tres"
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)
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const OCEAN_POOL: FishPool = preload(
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"res://fish/pools/starter_ocean_pool.tres"
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@ -374,7 +380,7 @@ func _configure_fresh_water(records: Array[Dictionary]) -> void:
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body.visual_surface_enabled = false
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body.water_material = _fresh_water_material()
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body.water_type = WaterType.Type.FRESH_WATER
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body.fish_pool = POND_POOL
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body.fish_pool = _fresh_water_pool(tags)
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body.location_tags = _fresh_water_location_tags(tags)
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body.selection_priority = 10
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@ -388,6 +394,14 @@ func _fresh_water_location_tags(tags: PackedStringArray) -> Array[StringName]:
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return result
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func _fresh_water_pool(tags: PackedStringArray) -> FishPool:
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if "river" in tags:
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return GENERATED_RIVER_POOL
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if "lake" in tags:
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return GENERATED_LAKE_POOL
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return GENERATED_POND_POOL
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func _configure_diggable_area() -> void:
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var half_extents := get_playable_half_extents()
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_diggable_beach.generation_bounds = Rect2(
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@ -159,7 +159,7 @@ script = ExtResource("10_water_body")
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surface_size = Vector2(16.1, 12.3675)
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water_material = ExtResource("19_fresh_water")
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fish_pool = ExtResource("12_pond_pool")
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location_tags = Array[StringName]([&"starter_pond"])
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location_tags = Array[StringName]([&"starter_pond", &"pond"])
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selection_priority = 1
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[node name="VisualWater" type="MeshInstance3D" parent="WaterBodies/Pond" unique_id=1034265960]
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@ -171,7 +171,7 @@ collision_layer = 4
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collision_mask = 0
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monitoring = false
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script = ExtResource("3_water")
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location_tags = Array[StringName]([&"starter_pond"])
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location_tags = Array[StringName]([&"starter_pond", &"pond"])
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water_type = 0
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fish_pool = ExtResource("12_pond_pool")
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selection_priority = 1
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