Add layered inland cliff generation
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parent
2710544070
commit
86372a652e
66 changed files with 1552 additions and 79 deletions
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@ -34,6 +34,29 @@ static func create_variants(
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chunk_size,
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edge_epsilon,
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)
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if definition.base_layer_scene != null:
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var base_layer_root := definition.base_layer_scene.instantiate()
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var base_layer_mesh := find_primary_mesh(
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base_layer_root,
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definition.base_layer_mesh_name,
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)
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if base_layer_mesh == null or base_layer_mesh.mesh == null:
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push_error(
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"Terrain chunk %s has no base-layer MeshInstance3D named %s."
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% [definition.stable_id, definition.base_layer_mesh_name]
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)
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base_layer_root.free()
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chunk_root.free()
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return variants
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boundary_points.append_array(
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_collect_boundary_points(
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base_layer_mesh.mesh,
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_transform_relative_to(base_layer_mesh, base_layer_root),
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chunk_size,
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edge_epsilon,
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)
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)
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base_layer_root.free()
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for quarter_turns: int in 4:
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if not definition.allows_quarter_turn(quarter_turns):
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continue
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