Add layered inland cliff generation

This commit is contained in:
Alexander Sellite 2026-08-20 17:53:38 -04:00
parent 2710544070
commit 86372a652e
66 changed files with 1552 additions and 79 deletions

View file

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[gd_resource type="StandardMaterial3D" format=3]
[resource]
resource_name = "leaf_variant_dark"
albedo_color = Color(0.1712, 0.252, 0, 1)
metallic = 0.0
roughness = 1.0
shading_mode = 1
texture_filter = 0

View file

@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3]
[resource]
resource_name = "leaf_variant_light"
albedo_color = Color(0.3388, 0.7187, 0, 1)
metallic = 0.0
roughness = 1.0
shading_mode = 1
texture_filter = 0

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@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3]
[resource]
resource_name = "leaf_variant_mid"
albedo_color = Color(0.3147, 0.4631, 0, 1)
metallic = 0.0
roughness = 1.0
shading_mode = 1
texture_filter = 0