Add layered inland cliff generation
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parent
2710544070
commit
86372a652e
66 changed files with 1552 additions and 79 deletions
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@ -11,7 +11,7 @@ packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0002"
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selection_weight = 0.75
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maximum_placements = 20
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tags = PackedStringArray("land", "walkable", "sand", "coast", "slope")
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tags = PackedStringArray("land", "walkable", "sand", "coast", "slope", "beach_ocean_edge")
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allowed_neighbor_tags = PackedStringArray("sand", "grass")
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required_neighbor_tags = PackedStringArray("sand")
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minimum_required_neighbors = 1
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22
world/generation/chunks/definitions/chunk_0008.tres
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22
world/generation/chunks/definitions/chunk_0008.tres
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@ -0,0 +1,22 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0008.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0008"
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label = "beach corner"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0008"
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selection_weight = 0.2
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maximum_placements = 4
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tags = PackedStringArray("land", "walkable", "sand", "coast", "slope", "corner")
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allowed_neighbor_tags = PackedStringArray("sand", "coast")
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north_allowed_neighbor_tags = PackedStringArray("beach_ocean_edge")
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west_allowed_neighbor_tags = PackedStringArray("beach_ocean_edge")
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required_neighbor_tags = PackedStringArray("beach_ocean_edge")
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minimum_required_neighbors = 2
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preferred_neighbor_tags = PackedStringArray("coast")
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prefers_map_boundary = true
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ocean_facing_edges = 6
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23
world/generation/chunks/definitions/chunk_0009.tres
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23
world/generation/chunks/definitions/chunk_0009.tres
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@ -0,0 +1,23 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0009.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="3_base_grass"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0009"
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label = "second-tier grass top"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0009"
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base_layer_scene = ExtResource("3_base_grass")
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base_layer_mesh_name = &"chunk_0000"
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overlay_only = true
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selection_weight = 0.22
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maximum_placements = 8
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tags = PackedStringArray("land", "walkable", "grass", "elevation_2", "elevation_2_top")
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allowed_neighbor_tags = PackedStringArray("elevation_2")
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required_neighbor_tags = PackedStringArray("elevation_2")
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minimum_required_neighbors = 4
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preferred_neighbor_tags = PackedStringArray("elevation_2_top")
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must_be_interior = true
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27
world/generation/chunks/definitions/chunk_0010.tres
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27
world/generation/chunks/definitions/chunk_0010.tres
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@ -0,0 +1,27 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0010.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="3_base_grass"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0010"
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label = "second-tier grass corner"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0010"
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base_layer_scene = ExtResource("3_base_grass")
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base_layer_mesh_name = &"chunk_0000"
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overlay_only = true
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selection_weight = 0.12
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maximum_placements = 16
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tags = PackedStringArray("land", "walkable", "grass", "cliff", "corner", "elevation_2", "elevation_2_border")
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allowed_neighbor_tags = PackedStringArray("grass", "elevation_2")
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north_allowed_neighbor_tags = PackedStringArray("elevation_2_border")
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east_allowed_neighbor_tags = PackedStringArray("grass")
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south_allowed_neighbor_tags = PackedStringArray("grass")
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west_allowed_neighbor_tags = PackedStringArray("elevation_2_border")
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required_neighbor_tags = PackedStringArray("elevation_2_border")
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minimum_required_neighbors = 2
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preferred_neighbor_tags = PackedStringArray("elevation_2")
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must_be_interior = true
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27
world/generation/chunks/definitions/chunk_0011.tres
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27
world/generation/chunks/definitions/chunk_0011.tres
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@ -0,0 +1,27 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0011.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="3_base_grass"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0011"
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label = "second-tier grass edge"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0011"
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base_layer_scene = ExtResource("3_base_grass")
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base_layer_mesh_name = &"chunk_0000"
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overlay_only = true
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selection_weight = 0.28
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maximum_placements = 32
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tags = PackedStringArray("land", "walkable", "grass", "cliff", "edge", "elevation_2", "elevation_2_border")
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allowed_neighbor_tags = PackedStringArray("grass", "elevation_2")
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north_allowed_neighbor_tags = PackedStringArray("elevation_2_border")
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east_allowed_neighbor_tags = PackedStringArray("grass")
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south_allowed_neighbor_tags = PackedStringArray("elevation_2_border")
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west_allowed_neighbor_tags = PackedStringArray("elevation_2_top")
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required_neighbor_tags = PackedStringArray("elevation_2_top")
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minimum_required_neighbors = 1
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preferred_neighbor_tags = PackedStringArray("elevation_2")
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must_be_interior = true
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27
world/generation/chunks/definitions/chunk_0012.tres
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27
world/generation/chunks/definitions/chunk_0012.tres
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@ -0,0 +1,27 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=4 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0012.glb" id="2_scene"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0000.glb" id="3_base_grass"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0012"
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label = "second-tier grass ramp"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0012"
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base_layer_scene = ExtResource("3_base_grass")
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base_layer_mesh_name = &"chunk_0000"
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overlay_only = true
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selection_weight = 0.12
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maximum_placements = 8
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tags = PackedStringArray("land", "walkable", "grass", "cliff", "edge", "ramp", "elevation_2", "elevation_2_border")
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allowed_neighbor_tags = PackedStringArray("grass", "elevation_2")
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north_allowed_neighbor_tags = PackedStringArray("elevation_2_border")
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east_allowed_neighbor_tags = PackedStringArray("grass")
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south_allowed_neighbor_tags = PackedStringArray("elevation_2_border")
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west_allowed_neighbor_tags = PackedStringArray("elevation_2_top")
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required_neighbor_tags = PackedStringArray("elevation_2_top")
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minimum_required_neighbors = 1
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preferred_neighbor_tags = PackedStringArray("elevation_2")
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must_be_interior = true
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