Rebrand project and refresh title presentation

This commit is contained in:
Alexander Sellite 2026-08-25 17:14:12 -04:00
parent 17fef2c5d4
commit 7ae20789a9
138 changed files with 1511 additions and 1498 deletions

View file

@ -294,7 +294,7 @@ func _ready() -> void:
_configure_presentation_performance_profile(
_performance_profile.is_light()
)
DisplayServer.window_set_title("NETfishing")
DisplayServer.window_set_title("straywild")
_rain_ambience = RainAmbienceType.new()
_rain_ambience.name = "RainAmbience"
add_child(_rain_ambience)
@ -324,11 +324,12 @@ func _ready() -> void:
func _configure_presentation_performance_profile(light_profile: bool) -> void:
_game_ui.get_title_screen().set_minimal_presentation(light_profile)
_game_ui.set_light_performance_profile(light_profile)
var title_water_material := _title_background.material as ShaderMaterial
if title_water_material != null:
title_water_material.set_shader_parameter(
var title_background_material := (
_title_background.material as ShaderMaterial
)
if title_background_material != null:
title_background_material.set_shader_parameter(
"animation_enabled",
not light_profile,
)
@ -461,7 +462,7 @@ func _print_dedicated_metrics() -> void:
metrics["gatherables"] = _network_world_spawns.call(
"get_network_metrics"
)
print("NETfishing server metrics: %s" % JSON.stringify(metrics))
print("straywild server metrics: %s" % JSON.stringify(metrics))
func _start_dedicated_server() -> void:
@ -556,7 +557,7 @@ func _start_dedicated_server() -> void:
_fail_dedicated_server(_discovery.get_host_status_message())
return
print(
"NETfishing dedicated server ready: %s on %s:%d (%d players, %s, timezone %s)"
"straywild dedicated server ready: %s on %s:%d (%d players, %s, timezone %s)"
% [
config.server_name,
config.bind_address,
@ -1096,7 +1097,7 @@ func _initialize_application(dedicated: bool) -> void:
func _show_data_root_setup() -> void:
if _data_setup_dialog == null:
_data_setup_dialog = ConfirmationDialog.new()
_data_setup_dialog.title = "NETfishing player data"
_data_setup_dialog.title = "straywild player data"
_data_setup_dialog.ok_button_text = "Use This Folder"
_data_setup_dialog.cancel_button_text = "Quit"
_data_setup_dialog.confirmed.connect(_use_default_data_root)
@ -1113,14 +1114,14 @@ func _show_data_root_setup() -> void:
var default_path: String = _data_root.default_visible_path()
var legacy: bool = PortableDataMigration.legacy_files_present()
_data_setup_dialog.dialog_text = (
("Move your existing NETfishing data to an easy-to-find folder."
if legacy else "Choose where NETfishing stores your player data.")
("Move your existing straywild data to an easy-to-find folder."
if legacy else "Choose where straywild stores your player data.")
+ "\n\n%s\n\nYou can choose a Syncthing folder."
% (default_path if not default_path.is_empty() else "Choose a folder")
)
_data_setup_dialog.ok_button_text = (
(
"Move to Documents/NETFISHING"
"Move to Documents/straywild"
if legacy else "Use This Folder"
)
if not default_path.is_empty()
@ -1129,7 +1130,7 @@ func _show_data_root_setup() -> void:
_data_setup_current_button.visible = not default_path.is_empty()
if not _data_root.error_message.is_empty():
_data_setup_dialog.dialog_text = (
"Your NETfishing data folder is unavailable.\n\n%s"
"Your straywild data folder is unavailable.\n\n%s"
% _data_root.error_message
)
_data_setup_dialog.popup_centered(Vector2i(640, 360))
@ -1265,11 +1266,11 @@ func _activate_selected_data_path(path: String, app_data: bool = false) -> void:
func _show_existing_root_choice(path: String) -> void:
_pending_existing_root_path = path
var dialog: ConfirmationDialog = ConfirmationDialog.new()
dialog.title = "Existing NETfishing data"
dialog.title = "Existing straywild data"
dialog.ok_button_text = "Use Data Already in Selected Folder"
dialog.cancel_button_text = "Cancel"
dialog.dialog_text = (
"This folder already contains NETfishing player data.\n\n"
"This folder already contains straywild player data.\n\n"
+ "Choose which complete data set to use. Data is never merged automatically."
)
dialog.add_button(