Restore authored hand net
This commit is contained in:
parent
7ae20789a9
commit
737d1cf2e0
10 changed files with 284 additions and 66 deletions
BIN
art/exported/items/equipment/net.glb
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art/exported/items/equipment/net.glb
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BIN
art/source/items/equipment/net.blend
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art/source/items/equipment/net.blend
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@ -1,7 +1,88 @@
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extends "res://player/tool_socket_attachment.gd"
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@onready var _impact_marker: Marker3D = %ImpactMarker
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const TextureSamplingPolicyScript := preload(
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"res://main/texture_sampling_policy.gd"
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)
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const SPRING_ROOT_BONE: StringName = &"net_mid"
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const SPRING_END_BONE: StringName = &"net_tip"
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const IMPACT_BONE: StringName = &"net_rim"
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@export_range(0.0, 10.0, 0.05) var spring_stiffness: float = 1.8
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@export_range(0.0, 1.0, 0.01) var spring_drag: float = 0.68
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@export_range(0.0, 10.0, 0.05) var spring_gravity: float = 0.3
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@export_range(0.01, 0.5, 0.01) var spring_end_length: float = 0.1
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@onready var _catching_net: Node3D = %CatchingNet
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@onready var _net_model: Node3D = %NetModel
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var _spring: SpringBoneSimulator3D
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var _spring_was_visible: bool = false
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var _net_skeleton: Skeleton3D
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func _ready() -> void:
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super._ready()
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TextureSamplingPolicyScript.enforce_subtree(_net_model)
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_configure_spring()
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_sync_spring_activity()
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func _process(_delta: float) -> void:
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_sync_spring_activity()
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func _configure_spring() -> void:
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_net_skeleton = _net_model.find_child(
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"Skeleton3D", true, false
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) as Skeleton3D
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if _net_skeleton == null:
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push_error("Imported net model is missing its Skeleton3D.")
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return
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if _net_skeleton.find_bone(SPRING_ROOT_BONE) < 0:
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push_error("Imported net model is missing bone %s." % SPRING_ROOT_BONE)
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return
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if _net_skeleton.find_bone(SPRING_END_BONE) < 0:
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push_error("Imported net model is missing bone %s." % SPRING_END_BONE)
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return
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if _net_skeleton.find_bone(IMPACT_BONE) < 0:
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push_error("Imported net model is missing bone %s." % IMPACT_BONE)
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return
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_spring = SpringBoneSimulator3D.new()
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_spring.name = "NetSpring"
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_spring.set_setting_count(1)
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_spring.set_root_bone_name(0, SPRING_ROOT_BONE)
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_spring.set_end_bone_name(0, SPRING_END_BONE)
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_spring.set_extend_end_bone(0, true)
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_spring.set_end_bone_direction(
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0, SkeletonModifier3D.BONE_DIRECTION_FROM_PARENT
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)
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_spring.set_end_bone_length(0, spring_end_length)
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_spring.set_stiffness(0, spring_stiffness)
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_spring.set_drag(0, spring_drag)
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_spring.set_gravity(0, spring_gravity)
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_spring.set_gravity_direction(0, Vector3.DOWN)
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_net_skeleton.add_child(_spring)
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func get_impact_world_position() -> Vector3:
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return _impact_marker.global_position
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if _net_skeleton == null:
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return _catching_net.global_position
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var impact_bone_index := _net_skeleton.find_bone(IMPACT_BONE)
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if impact_bone_index < 0:
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return _catching_net.global_position
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return _net_skeleton.global_transform * (
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_net_skeleton.get_bone_global_pose(impact_bone_index).origin
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)
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func _sync_spring_activity() -> void:
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if _spring == null:
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return
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var is_visible := _catching_net.is_visible_in_tree()
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if is_visible and not _spring_was_visible:
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_spring.active = true
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_spring.reset()
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elif not is_visible:
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_spring.active = false
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_spring_was_visible = is_visible
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@ -1,42 +1,7 @@
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[gd_scene load_steps=8 format=3]
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://player/net_attachment.gd" id="1_script"]
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[sub_resource type="StandardMaterial3D" id="HandleMaterial"]
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albedo_color = Color(0.25, 0.13, 0.055, 1)
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roughness = 0.9
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[sub_resource type="CylinderMesh" id="HandleMesh"]
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material = SubResource("HandleMaterial")
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top_radius = 0.025
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bottom_radius = 0.035
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height = 1.25
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[sub_resource type="StandardMaterial3D" id="HoopMaterial"]
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albedo_color = Color(0.34, 0.39, 0.4, 1)
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metallic = 0.25
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roughness = 0.65
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[sub_resource type="TorusMesh" id="HoopMesh"]
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material = SubResource("HoopMaterial")
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inner_radius = 0.24
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outer_radius = 0.29
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rings = 12
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ring_segments = 18
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[sub_resource type="StandardMaterial3D" id="NetMaterial"]
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transparency = 1
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albedo_color = Color(0.65, 0.78, 0.75, 0.42)
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shading_mode = 0
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cull_mode = 2
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[sub_resource type="CylinderMesh" id="NetMesh"]
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material = SubResource("NetMaterial")
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top_radius = 0.24
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bottom_radius = 0.08
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height = 0.34
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radial_segments = 12
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rings = 1
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[ext_resource type="PackedScene" path="res://art/exported/items/equipment/net.glb" id="2_model"]
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[node name="NetAttachment" type="BoneAttachment3D"]
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bone_name = "rod_socket"
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@ -47,18 +12,9 @@ aligned_mount_path = NodePath("CatchingNet")
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unique_name_in_owner = true
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visible = false
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[node name="Handle" type="MeshInstance3D" parent="CatchingNet"]
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position = Vector3(0, 0.55, 0)
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mesh = SubResource("HandleMesh")
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[node name="ModelMount" type="Node3D" parent="CatchingNet"]
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position = Vector3(-0.000217, -0.098636, -0.020218)
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rotation = Vector3(0, 3.1415927, 0)
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[node name="Hoop" type="MeshInstance3D" parent="CatchingNet"]
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position = Vector3(0, 1.17, 0)
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mesh = SubResource("HoopMesh")
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[node name="Bag" type="MeshInstance3D" parent="CatchingNet"]
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position = Vector3(0, 1, 0)
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mesh = SubResource("NetMesh")
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[node name="ImpactMarker" type="Marker3D" parent="CatchingNet"]
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[node name="NetModel" parent="CatchingNet/ModelMount" unique_id=1627767240 instance=ExtResource("2_model")]
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unique_name_in_owner = true
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position = Vector3(0, 1.17, 0)
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@ -57,23 +57,73 @@ func _run() -> void:
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"Net rear face did not follow the socket direction guide.",
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)
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var handle := catching_net.get_node_or_null("Handle") as MeshInstance3D
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var hoop := catching_net.get_node_or_null("Hoop") as MeshInstance3D
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var bag := catching_net.get_node_or_null("Bag") as MeshInstance3D
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var impact_marker := (
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catching_net.get_node_or_null("ImpactMarker") as Marker3D
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var model := catching_net.get_node_or_null("ModelMount/NetModel") as Node3D
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_check(model != null, "Imported net model is missing.")
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if model == null:
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_finish(host_skeleton)
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return
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var skeleton := model.find_child("Skeleton3D", true, false) as Skeleton3D
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_check(skeleton != null, "Imported net Skeleton3D is missing.")
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if skeleton == null:
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_finish(host_skeleton)
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return
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_check(
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skeleton.find_bone("net_root") >= 0,
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"Imported net_root bone is missing.",
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)
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_check(handle != null and handle.mesh != null, "Placeholder handle is missing.")
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_check(hoop != null and hoop.mesh != null, "Placeholder hoop is missing.")
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_check(bag != null and bag.mesh != null, "Placeholder net bag is missing.")
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_check(impact_marker != null, "Net impact marker is missing.")
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if impact_marker != null:
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_check(
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skeleton.find_bone("net_rim") >= 0,
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"Imported net_rim bone is missing.",
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)
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_check(
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skeleton.find_bone("net_mid") >= 0,
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"Imported net_mid bone is missing.",
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)
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_check(
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skeleton.find_bone("net_tip") >= 0,
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"Imported net_tip bone is missing.",
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)
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var spring := skeleton.get_node_or_null("NetSpring") as SpringBoneSimulator3D
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_check(spring != null, "Net spring simulator was not created.")
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if spring != null:
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_check(spring.get_setting_count() == 1, "Net spring settings changed.")
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_check(
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attachment.get_impact_world_position().is_equal_approx(
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impact_marker.global_position
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),
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"Net impact position moved away from its marker.",
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spring.get_root_bone_name(0) == &"net_mid",
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"Net spring root must remain net_mid.",
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)
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_check(
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spring.get_end_bone_name(0) == &"net_tip",
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"Net spring end must remain net_tip.",
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)
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_check(not spring.active, "Hidden net spring must be suspended.")
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catching_net.visible = true
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await process_frame
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await process_frame
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_check(spring.active, "Visible net spring must be active.")
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_check(spring.get_joint_count(0) == 2, "Net spring chain is incomplete.")
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_check(
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not attachment.get_impact_world_position().is_equal_approx(
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catching_net.global_position
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),
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"Net impact position did not follow the authored rim bone.",
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)
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catching_net.visible = false
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await process_frame
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_check(not spring.active, "Hidden net spring did not suspend.")
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for child: Node in model.find_children("*", "MeshInstance3D", true, false):
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var mesh_instance := child as MeshInstance3D
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if mesh_instance.mesh == null:
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continue
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for surface_index: int in mesh_instance.mesh.get_surface_count():
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var material := mesh_instance.mesh.surface_get_material(surface_index)
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if material is BaseMaterial3D:
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_check(
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(material as BaseMaterial3D).texture_filter
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== BaseMaterial3D.TEXTURE_FILTER_NEAREST,
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"Net material does not use nearest texture sampling.",
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)
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var rod_attachment := (
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FishingRodAttachmentScene.instantiate() as BoneAttachment3D
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