Hold net artwork and refresh contributor credits
This commit is contained in:
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13 changed files with 77 additions and 323 deletions
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@ -24,8 +24,10 @@ independent team Woofmeow.
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arms, ears and tails, and multiple world props and decorative assets,
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including trees and bridges. The contributor requested to be credited as
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`chillnfill`.
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- adamantris: contributor of the original hand-net model and texture artwork;
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the contributor is credited as `adamantris`.
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- kat: supplied the original source voice recording for the kat animalese set.
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Voyager created the sliced, normalized runtime derivatives.
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- kim: supplied the original source voice recording for the kim animalese set.
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Voyager created the sliced, normalized runtime derivatives.
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Voyager is also the original catalog porter credit in PortMaster metadata.
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Third-party creators are credited with their individual records below. Those
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@ -156,6 +158,8 @@ against the repository when this record was revised.
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| Material | Runtime location | Credit or terms |
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| --- | --- | --- |
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| Kat animalese alphabet and number sounds | `sound/dialogue/animalese/alphanumeric/` | Project-processed derivatives of the original source voice recording supplied by NETfishing community member kat. |
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| Kim animalese alphabet and number sounds | `sound/dialogue/animalese/kim/` | Project-processed derivatives of the original source voice recording supplied by NETfishing community member kim. |
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| Tuffy font | `ui/fonts/Tuffy_Bold.otf` | Public-domain dedication in `ui/fonts/Tuffy-LICENSE.txt`. |
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| Seattle Avenue font | `ui/fonts/seattle_avenue.otf` | Public-domain font by JLH Fonts; notice in `ui/fonts/Seattle-Avenue-LICENSE.txt`. |
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| Fishing fight loop | `audio/sfx/fishing/fighting.wav` | Edited from “Spinning reel.wav” by Freesound user tosha73, sound 509902, CC0. |
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@ -185,20 +189,6 @@ https://creativecommons.org/licenses/by/3.0/legalcode.
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later written confirmation covering Project use, modification,
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distribution, commercial release, and applicable sublicensing.
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### adamantris hand-net contribution record
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- Requested credit: `adamantris`.
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- Original contribution: hand-net model and texture artwork.
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- The maintained repository source and runtime export contain later Project
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adaptations. Git history, rather than a duplicated current-file hash here,
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identifies their bytes at any given revision.
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- Repository adaptation: reshaping and the generic `net_root`, `net_rim`,
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`net_mid`, and `net_tip` deformation rig were prepared by Voyager for
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reuse across gathering activities.
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- Permission record: retain the original submission correspondence or a
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written confirmation accepting `CONTRIBUTOR-TERMS.md` with the project
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records.
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### Endeavour 2D contribution record
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Endeavour created the incorporated character customization patterns and
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@ -1,88 +1,7 @@
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extends "res://player/tool_socket_attachment.gd"
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const TextureSamplingPolicyScript := preload(
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"res://main/texture_sampling_policy.gd"
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)
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const SPRING_ROOT_BONE: StringName = &"net_mid"
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const SPRING_END_BONE: StringName = &"net_tip"
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const IMPACT_BONE: StringName = &"net_rim"
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@export_range(0.0, 10.0, 0.05) var spring_stiffness: float = 1.8
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@export_range(0.0, 1.0, 0.01) var spring_drag: float = 0.68
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@export_range(0.0, 10.0, 0.05) var spring_gravity: float = 0.3
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@export_range(0.01, 0.5, 0.01) var spring_end_length: float = 0.1
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@onready var _catching_net: Node3D = %CatchingNet
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@onready var _net_model: Node3D = %NetModel
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var _spring: SpringBoneSimulator3D
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var _spring_was_visible: bool = false
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var _net_skeleton: Skeleton3D
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func _ready() -> void:
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super._ready()
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TextureSamplingPolicyScript.enforce_subtree(_net_model)
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_configure_spring()
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_sync_spring_activity()
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func _process(_delta: float) -> void:
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_sync_spring_activity()
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func _configure_spring() -> void:
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_net_skeleton = _net_model.find_child(
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"Skeleton3D", true, false
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) as Skeleton3D
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if _net_skeleton == null:
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push_error("Imported net model is missing its Skeleton3D.")
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return
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if _net_skeleton.find_bone(SPRING_ROOT_BONE) < 0:
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push_error("Imported net model is missing bone %s." % SPRING_ROOT_BONE)
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return
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if _net_skeleton.find_bone(SPRING_END_BONE) < 0:
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push_error("Imported net model is missing bone %s." % SPRING_END_BONE)
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return
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if _net_skeleton.find_bone(IMPACT_BONE) < 0:
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push_error("Imported net model is missing bone %s." % IMPACT_BONE)
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return
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_spring = SpringBoneSimulator3D.new()
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_spring.name = "NetSpring"
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_spring.set_setting_count(1)
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_spring.set_root_bone_name(0, SPRING_ROOT_BONE)
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_spring.set_end_bone_name(0, SPRING_END_BONE)
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_spring.set_extend_end_bone(0, true)
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_spring.set_end_bone_direction(
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0, SkeletonModifier3D.BONE_DIRECTION_FROM_PARENT
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)
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_spring.set_end_bone_length(0, spring_end_length)
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_spring.set_stiffness(0, spring_stiffness)
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_spring.set_drag(0, spring_drag)
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_spring.set_gravity(0, spring_gravity)
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_spring.set_gravity_direction(0, Vector3.DOWN)
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_net_skeleton.add_child(_spring)
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@onready var _impact_marker: Marker3D = %ImpactMarker
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func get_impact_world_position() -> Vector3:
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if _net_skeleton == null:
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return _catching_net.global_position
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var impact_bone_index := _net_skeleton.find_bone(IMPACT_BONE)
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if impact_bone_index < 0:
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return _catching_net.global_position
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return _net_skeleton.global_transform * (
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_net_skeleton.get_bone_global_pose(impact_bone_index).origin
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)
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func _sync_spring_activity() -> void:
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if _spring == null:
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return
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var is_visible := _catching_net.is_visible_in_tree()
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if is_visible and not _spring_was_visible:
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_spring.active = true
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_spring.reset()
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elif not is_visible:
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_spring.active = false
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_spring_was_visible = is_visible
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return _impact_marker.global_position
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@ -1,7 +1,42 @@
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[gd_scene load_steps=3 format=3]
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[gd_scene load_steps=8 format=3]
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[ext_resource type="Script" path="res://player/net_attachment.gd" id="1_script"]
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[ext_resource type="PackedScene" path="res://art/exported/items/equipment/net.glb" id="2_model"]
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[sub_resource type="StandardMaterial3D" id="HandleMaterial"]
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albedo_color = Color(0.25, 0.13, 0.055, 1)
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roughness = 0.9
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[sub_resource type="CylinderMesh" id="HandleMesh"]
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material = SubResource("HandleMaterial")
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top_radius = 0.025
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bottom_radius = 0.035
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height = 1.25
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[sub_resource type="StandardMaterial3D" id="HoopMaterial"]
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albedo_color = Color(0.34, 0.39, 0.4, 1)
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metallic = 0.25
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roughness = 0.65
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[sub_resource type="TorusMesh" id="HoopMesh"]
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material = SubResource("HoopMaterial")
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inner_radius = 0.24
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outer_radius = 0.29
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rings = 12
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ring_segments = 18
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[sub_resource type="StandardMaterial3D" id="NetMaterial"]
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transparency = 1
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albedo_color = Color(0.65, 0.78, 0.75, 0.42)
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shading_mode = 0
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cull_mode = 2
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[sub_resource type="CylinderMesh" id="NetMesh"]
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material = SubResource("NetMaterial")
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top_radius = 0.24
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bottom_radius = 0.08
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height = 0.34
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radial_segments = 12
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rings = 1
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[node name="NetAttachment" type="BoneAttachment3D"]
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bone_name = "rod_socket"
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@ -12,9 +47,18 @@ aligned_mount_path = NodePath("CatchingNet")
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unique_name_in_owner = true
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visible = false
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[node name="ModelMount" type="Node3D" parent="CatchingNet"]
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position = Vector3(-0.000217, -0.098636, -0.020218)
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rotation = Vector3(0, 3.1415927, 0)
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[node name="Handle" type="MeshInstance3D" parent="CatchingNet"]
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position = Vector3(0, 0.55, 0)
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mesh = SubResource("HandleMesh")
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[node name="NetModel" parent="CatchingNet/ModelMount" unique_id=1627767240 instance=ExtResource("2_model")]
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[node name="Hoop" type="MeshInstance3D" parent="CatchingNet"]
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position = Vector3(0, 1.17, 0)
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mesh = SubResource("HoopMesh")
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[node name="Bag" type="MeshInstance3D" parent="CatchingNet"]
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position = Vector3(0, 1, 0)
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mesh = SubResource("NetMesh")
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[node name="ImpactMarker" type="Marker3D" parent="CatchingNet"]
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unique_name_in_owner = true
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position = Vector3(0, 1.17, 0)
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@ -57,66 +57,22 @@ func _run() -> void:
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"Net rear face did not follow the socket direction guide.",
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)
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var model := catching_net.get_node_or_null("ModelMount/NetModel") as Node3D
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_check(model != null, "Imported net model is missing.")
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if model == null:
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_finish(host_skeleton)
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return
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var skeleton := model.find_child("Skeleton3D", true, false) as Skeleton3D
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_check(skeleton != null, "Imported net Skeleton3D is missing.")
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if skeleton == null:
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_finish(host_skeleton)
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return
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_check(
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skeleton.find_bone("net_root") >= 0,
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"Imported net_root bone is missing.",
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var handle := catching_net.get_node_or_null("Handle") as MeshInstance3D
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var hoop := catching_net.get_node_or_null("Hoop") as MeshInstance3D
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var bag := catching_net.get_node_or_null("Bag") as MeshInstance3D
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var impact_marker := (
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catching_net.get_node_or_null("ImpactMarker") as Marker3D
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)
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_check(handle != null and handle.mesh != null, "Placeholder handle is missing.")
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_check(hoop != null and hoop.mesh != null, "Placeholder hoop is missing.")
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_check(bag != null and bag.mesh != null, "Placeholder net bag is missing.")
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_check(impact_marker != null, "Net impact marker is missing.")
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if impact_marker != null:
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_check(
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skeleton.find_bone("net_rim") >= 0,
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"Imported net_rim bone is missing.",
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)
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_check(
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skeleton.find_bone("net_mid") >= 0,
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"Imported net_mid bone is missing.",
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)
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_check(
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skeleton.find_bone("net_tip") >= 0,
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"Imported net_tip bone is missing.",
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)
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var spring := skeleton.get_node_or_null("NetSpring") as SpringBoneSimulator3D
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_check(spring != null, "Net spring simulator was not created.")
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if spring != null:
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_check(spring.get_setting_count() == 1, "Net spring settings changed.")
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_check(
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spring.get_root_bone_name(0) == &"net_mid",
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"Net spring root must remain net_mid.",
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)
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_check(
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spring.get_end_bone_name(0) == &"net_tip",
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"Net spring end must remain net_tip.",
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)
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_check(not spring.active, "Hidden net spring must be suspended.")
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catching_net.visible = true
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await process_frame
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await process_frame
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_check(spring.active, "Visible net spring must be active.")
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_check(spring.get_joint_count(0) == 2, "Net spring chain is incomplete.")
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catching_net.visible = false
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await process_frame
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_check(not spring.active, "Hidden net spring did not suspend.")
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||||
|
||||
for child: Node in model.find_children("*", "MeshInstance3D", true, false):
|
||||
var mesh_instance := child as MeshInstance3D
|
||||
if mesh_instance.mesh == null:
|
||||
continue
|
||||
for surface_index: int in mesh_instance.mesh.get_surface_count():
|
||||
var material := mesh_instance.mesh.surface_get_material(surface_index)
|
||||
if material is BaseMaterial3D:
|
||||
_check(
|
||||
(material as BaseMaterial3D).texture_filter
|
||||
== BaseMaterial3D.TEXTURE_FILTER_NEAREST,
|
||||
"Net material does not use nearest texture sampling.",
|
||||
attachment.get_impact_world_position().is_equal_approx(
|
||||
impact_marker.global_position
|
||||
),
|
||||
"Net impact position moved away from its marker.",
|
||||
)
|
||||
|
||||
var rod_attachment := (
|
||||
|
|
|
|||
|
|
@ -149,12 +149,6 @@ func _run() -> void:
|
|||
var chillnfill_credit := credits_page.get_node(
|
||||
"Paper/Margin/Layout/Columns/CreativeCredits/ChillnfillCredit"
|
||||
) as Label
|
||||
var adamantris_name := credits_page.get_node(
|
||||
"Paper/Margin/Layout/Columns/CreativeCredits/AdamantrisName"
|
||||
) as Label
|
||||
var adamantris_credit := credits_page.get_node(
|
||||
"Paper/Margin/Layout/Columns/CreativeCredits/AdamantrisCredit"
|
||||
) as Label
|
||||
var credits_paper := credits_page.get_node("Paper") as PanelContainer
|
||||
var audio_credits := credits_page.get_node(
|
||||
"Paper/Margin/Layout/Columns/AdditionalCredits/AudioCredits"
|
||||
|
|
@ -173,13 +167,12 @@ func _run() -> void:
|
|||
"in-game credits describe the supplied model families",
|
||||
)
|
||||
_expect(
|
||||
adamantris_name.text == "adamantris",
|
||||
"in-game credits name adamantris",
|
||||
"kat • animalese source recording" in audio_credits.text,
|
||||
"in-game credits name kat's animalese source contribution",
|
||||
)
|
||||
_expect(
|
||||
"hand-net model" in adamantris_credit.text.to_lower()
|
||||
and "texture artwork" in adamantris_credit.text.to_lower(),
|
||||
"in-game credits describe adamantris's hand-net contribution",
|
||||
"kim • animalese source recording" in audio_credits.text,
|
||||
"in-game credits name kim's animalese source contribution",
|
||||
)
|
||||
_expect(
|
||||
credits_paper.get_global_rect().encloses(
|
||||
|
|
|
|||
|
|
@ -114,19 +114,6 @@ theme_override_font_sizes/font_size = 15
|
|||
text = "original 3d models for character bodies and arms, ears and tails, and multiple world props and decorative assets including trees and bridges"
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="AdamantrisName" type="Label" parent="Paper/Margin/Layout/Columns/CreativeCredits"]
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_color = Color(0.902, 0.969, 0.969, 1)
|
||||
theme_override_font_sizes/font_size = 18
|
||||
text = "adamantris"
|
||||
|
||||
[node name="AdamantrisCredit" type="Label" parent="Paper/Margin/Layout/Columns/CreativeCredits"]
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_color = Color(0.624, 0.812, 0.824, 1)
|
||||
theme_override_font_sizes/font_size = 15
|
||||
text = "original hand-net model and texture artwork"
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="AdditionalCredits" type="VBoxContainer" parent="Paper/Margin/Layout/Columns"]
|
||||
custom_minimum_size = Vector2(404, 0)
|
||||
layout_mode = 2
|
||||
|
|
@ -143,7 +130,7 @@ text = "additional audio"
|
|||
layout_mode = 2
|
||||
theme_override_colors/font_color = Color(0.624, 0.812, 0.824, 1)
|
||||
theme_override_font_sizes/font_size = 15
|
||||
text = "tosha73 • fishing reel sounds\nkkenny101 • ocean ambience\nqubodup • water impact\nAyton • rain ambience\nivolipa • dog bark\nChristyboy100 • cat meow"
|
||||
text = "kat • animalese source recording\nkim • animalese source recording\ntosha73 • fishing reel sounds\nkkenny101 • ocean ambience\nqubodup • water impact\nAyton • rain ambience\nivolipa • dog bark\nChristyboy100 • cat meow"
|
||||
|
||||
[node name="TechnologySpacer" type="Control" parent="Paper/Margin/Layout/Columns/AdditionalCredits"]
|
||||
custom_minimum_size = Vector2(0, 9)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue