Anchor beetles to generated tree surfaces
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f1c952f5d6
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18 changed files with 446 additions and 71 deletions
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@ -23,3 +23,4 @@ local_overhang_direction = Vector2(-0.883, 0.469)
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ocean_facing_spread_degrees = 55.0
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collision_radius = 0.4
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collision_height = 6.0
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gatherable_surface_material_names = PackedStringArray("wood_light")
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@ -17,4 +17,4 @@ minimum_visual_scale = 0.65
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maximum_visual_scale = 1.2
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collision_radius = 0.5
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collision_height = 4.0
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gatherable_anchor_height = 2.15
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gatherable_surface_material_names = PackedStringArray("wood")
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@ -17,4 +17,4 @@ minimum_visual_scale = 0.75
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maximum_visual_scale = 1.2
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collision_radius = 0.65
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collision_height = 9.5
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gatherable_anchor_height = 2.15
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gatherable_surface_material_names = PackedStringArray("wood")
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@ -27,4 +27,4 @@ secondary_variant_material_slot_names = PackedStringArray("wood", "wood_light",
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secondary_material_variants = Array[Material]([ExtResource("6_wood_light"), ExtResource("7_wood_mid"), ExtResource("8_wood_dark")])
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collision_radius = 0.4
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collision_height = 3.2
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gatherable_anchor_height = 2.15
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gatherable_surface_material_names = PackedStringArray("wood", "wood_light", "wood_mid", "wood_dark")
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@ -27,4 +27,4 @@ secondary_variant_material_slot_names = PackedStringArray("wood", "wood_light",
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secondary_material_variants = Array[Material]([ExtResource("6_wood_light"), ExtResource("7_wood_mid"), ExtResource("8_wood_dark")])
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collision_radius = 0.5
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collision_height = 3.8
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gatherable_anchor_height = 2.15
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gatherable_surface_material_names = PackedStringArray("wood", "wood_light", "wood_mid", "wood_dark")
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@ -27,4 +27,4 @@ secondary_variant_material_slot_names = PackedStringArray("wood", "wood_light",
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secondary_material_variants = Array[Material]([ExtResource("6_wood_light"), ExtResource("7_wood_mid"), ExtResource("8_wood_dark")])
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collision_radius = 0.55
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collision_height = 4.2
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gatherable_anchor_height = 2.15
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gatherable_surface_material_names = PackedStringArray("wood", "wood_light", "wood_mid", "wood_dark")
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@ -27,4 +27,4 @@ secondary_variant_material_slot_names = PackedStringArray("wood", "wood_light",
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secondary_material_variants = Array[Material]([ExtResource("6_wood_light"), ExtResource("7_wood_mid"), ExtResource("8_wood_dark")])
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collision_radius = 0.85
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collision_height = 7.5
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gatherable_anchor_height = 2.15
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gatherable_surface_material_names = PackedStringArray("wood", "wood_light", "wood_mid", "wood_dark")
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