Expand procedural terrain generation
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b82f6fe15c
commit
5d55afcc26
51 changed files with 1924 additions and 223 deletions
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@ -9,7 +9,7 @@ stable_id = &"chunk_0003"
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label = "stream"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0003"
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selection_weight = 0.6
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selection_weight = 0.3
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tags = PackedStringArray("land", "walkable", "fresh_water", "river", "flowing")
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allowed_neighbor_tags = PackedStringArray("grass")
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preferred_neighbor_tags = PackedStringArray("grass")
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28
world/generation/chunks/definitions/chunk_0013.tres
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28
world/generation/chunks/definitions/chunk_0013.tres
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@ -0,0 +1,28 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0013.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0013"
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label = "grass-sand diagonal"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0013"
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participates_in_base_solver = false
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allowed_rotation_mask = 15
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selection_weight = 0.8
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maximum_placements = 16
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tags = PackedStringArray("land", "walkable", "grass", "sand", "flat", "transition", "mixed_surface")
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allowed_neighbor_tags = PackedStringArray("grass", "sand")
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forbidden_neighbor_tags = PackedStringArray("fresh_water", "spawn")
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north_allowed_neighbor_tags = PackedStringArray("sand")
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east_allowed_neighbor_tags = PackedStringArray("grass")
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south_allowed_neighbor_tags = PackedStringArray("grass")
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west_allowed_neighbor_tags = PackedStringArray("sand")
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north_surface_tags = PackedStringArray("sand")
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east_surface_tags = PackedStringArray("grass")
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south_surface_tags = PackedStringArray("grass")
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west_surface_tags = PackedStringArray("sand")
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preferred_neighbor_tags = PackedStringArray("grass", "sand", "transition")
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must_be_interior = true
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24
world/generation/chunks/definitions/chunk_0014.tres
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24
world/generation/chunks/definitions/chunk_0014.tres
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@ -0,0 +1,24 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0014.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0014"
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label = "second-tier grass sea edge"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0014"
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overlay_only = true
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selection_weight = 0.28
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maximum_placements = 32
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tags = PackedStringArray("land", "walkable", "grass", "coast", "cliff", "edge", "elevation_2", "elevation_2_border", "elevation_2_sea_edge")
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allowed_neighbor_tags = PackedStringArray("elevation_2")
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north_allowed_neighbor_tags = PackedStringArray("elevation_2_sea_edge")
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south_allowed_neighbor_tags = PackedStringArray("elevation_2_sea_edge")
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west_allowed_neighbor_tags = PackedStringArray("elevation_2_top")
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required_neighbor_tags = PackedStringArray("elevation_2_top")
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minimum_required_neighbors = 1
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preferred_neighbor_tags = PackedStringArray("elevation_2", "coast")
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prefers_map_boundary = true
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ocean_facing_edges = 2
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23
world/generation/chunks/definitions/chunk_0015.tres
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23
world/generation/chunks/definitions/chunk_0015.tres
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@ -0,0 +1,23 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" load_steps=3 format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0015.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0015"
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label = "second-tier grass sea corner"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0015"
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overlay_only = true
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selection_weight = 0.12
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maximum_placements = 16
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tags = PackedStringArray("land", "walkable", "grass", "coast", "cliff", "corner", "elevation_2", "elevation_2_border", "elevation_2_sea_edge")
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allowed_neighbor_tags = PackedStringArray("elevation_2")
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north_allowed_neighbor_tags = PackedStringArray("elevation_2_sea_edge")
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west_allowed_neighbor_tags = PackedStringArray("elevation_2_sea_edge")
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required_neighbor_tags = PackedStringArray("elevation_2_sea_edge")
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minimum_required_neighbors = 2
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preferred_neighbor_tags = PackedStringArray("elevation_2", "coast")
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prefers_map_boundary = true
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ocean_facing_edges = 6
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19
world/generation/chunks/definitions/chunk_0016.tres
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19
world/generation/chunks/definitions/chunk_0016.tres
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@ -0,0 +1,19 @@
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[gd_resource type="Resource" script_class="TerrainChunkDefinition" format=3]
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[ext_resource type="Script" path="res://world/generation/terrain_chunk_definition.gd" id="1_definition"]
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[ext_resource type="PackedScene" path="res://world/generation/chunks/assets/chunk_0016.glb" id="2_scene"]
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[resource]
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script = ExtResource("1_definition")
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stable_id = &"chunk_0016"
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label = "stream variant"
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packed_scene = ExtResource("2_scene")
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primary_mesh_name = &"chunk_0016"
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selection_weight = 0.3
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tags = PackedStringArray("land", "walkable", "fresh_water", "river", "flowing")
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allowed_neighbor_tags = PackedStringArray("grass")
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preferred_neighbor_tags = PackedStringArray("grass")
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water_inlet_edges = 1
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water_outlet_edges = 4
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water_surface_size = Vector2(2.1, 10)
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water_surface_offset = Vector2(-0.315, 0)
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