test: refresh release validation fixtures
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3 changed files with 17 additions and 3 deletions
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@ -23,13 +23,24 @@ func _run() -> void:
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bool(main.get("_application_initialized")),
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"application initialization failed",
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)
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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var world_layout: StringName = WorldLayout.GENERATED
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var world_seed: int = PlayerSaveManager.DEFAULT_WORLD_SEED
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_expect(
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bool(main.call("_apply_world", world_layout, world_seed, true)),
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"generated-world preparation failed",
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)
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_expect(
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bool(main.call("_prepare_host_world", world_layout, world_seed)),
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"host-world preparation failed",
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)
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_expect(
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bool(main.call("_prepare_private_host")),
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"private host preparation failed",
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)
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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_expect(
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save_manager != null and save_manager.initialize_new_game(),
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save_manager != null
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and save_manager.initialize_new_game(world_seed, world_layout),
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"new-game initialization failed",
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)
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main.call("_enter_gameplay")
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