Keep music in PortMaster builds
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5 changed files with 15 additions and 18 deletions
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@ -219,8 +219,7 @@ profile also:
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- keeps the title water and full-window menu patterns static;
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- replaces the animated cooler water and decorative bubbles with flat water;
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- disables decorative title-screen fish and bubbles;
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- omits title music, dusk music, rain ambience, and shoreline ambience from the
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package while retaining gameplay sound effects, speech, and character calls;
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- retains title and dusk music while omitting rain and shoreline ambience;
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- reduces rain to 48 particles simulated at 8 FPS; and
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- replaces procedural sky clouds and 81 moving local cloud patches with one
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flat cloud ceiling.
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@ -233,10 +232,11 @@ pixels. All remaining raster textures use ETC2 VRAM compression. Short sound
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effects, speech, and calls are imported as 22.05 kHz mono QOA samples. The
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authoritative artwork and the desktop, Android, and macOS imports are not
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modified. Source artwork, design documents, tests, platform-specific icons,
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music, and ambience are omitted from the temporary export project. This
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build-time profile is always present in the PortMaster package; selecting the
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normal runtime profile restores visual effects, but does not restore omitted
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audio or replace the micro textures with desktop-resolution assets.
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and ambience are omitted from the temporary export project. The original
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compressed title and dusk music remain available in both runtime profiles.
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This build-time profile is always present in the PortMaster package; selecting
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the normal runtime profile restores visual effects, but does not restore
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omitted ambience or replace the micro textures with desktop-resolution assets.
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The normal profile otherwise retains the full visual presentation.
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