Integrate per-save identity and interaction UI
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58 changed files with 3471 additions and 461 deletions
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@ -801,7 +801,10 @@ func _refresh_entries() -> void:
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else "online"
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)
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_server_list.add_item("%s — %s" % [
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str(friend.get("display_name", "Player")), state,
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str(friend.get(
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"display_name",
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NetworkProfilePreferences.DEFAULT_DISPLAY_NAME,
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)), state,
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])
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return
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if _saved_servers == null or _mode == Mode.DIRECT:
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@ -1451,7 +1454,9 @@ func _format_friend_details(friend: Dictionary) -> String:
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return "Select a friend."
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var room := _selected_friend_room()
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var lines: Array[String] = [
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"Friend: %s" % str(friend.get("display_name", "Player")),
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"Friend: %s" % str(friend.get(
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"display_name", NetworkProfilePreferences.DEFAULT_DISPLAY_NAME
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)),
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"Status: %s" % (
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"online" if bool(friend.get("online", false)) else "offline"
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),
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