Integrate per-save identity and interaction UI
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commit
4fda6e97f6
58 changed files with 3471 additions and 461 deletions
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@ -39,6 +39,15 @@ func _run() -> void:
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var canonical_stage := game_ui.get_node(
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"UIRoot/CanonicalStage"
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) as Control
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var gameplay_screen_effects := game_ui.get_node(
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"UIRoot/GameplayScreenEffects"
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) as Control
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var fishing_danger_vignette := game_ui.get_node(
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"UIRoot/GameplayScreenEffects/FishingDangerVignette"
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) as ColorRect
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var gameplay_transient_hud := game_ui.get_node(
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"UIRoot/CanonicalStage/GameplayTransientHUD"
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) as Control
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var chat_ui := game_ui.get_node("UIRoot/ChatUI") as ChatUI
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var player_menu := game_ui.get_node(
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"UIRoot/CanonicalStage/PlayerMenu"
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@ -49,9 +58,15 @@ func _run() -> void:
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var hotbar := game_ui.get_node(
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"UIRoot/CanonicalStage/Hotbar"
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) as HotbarUI
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var home_decor_toolbar := game_ui.get_node(
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"UIRoot/CanonicalStage/HomeDecorToolbar"
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) as HomeDecorToolbar
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assert(game_ui.get_node_or_null(
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"UIRoot/CanonicalStage/GameplayTransientHUD/EffectStatus"
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) == null)
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assert(game_ui.get_node_or_null(
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"UIRoot/CanonicalStage/GameplayTransientHUD/FishingDangerVignette"
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) == null)
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var screen_fade := game_ui.get_node("UIRoot/ScreenFade") as Control
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var title_screen := game_ui.get_node("UIRoot/TitleScreen") as TitleScreen
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var title_content_stage := title_screen.get_node(
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@ -71,15 +86,63 @@ func _run() -> void:
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root.add_child(presenter)
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await process_frame
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chat_ui.set_available(true)
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var nameplate_layer := chat_ui.get("_nameplate_layer") as Control
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var speech_layer := chat_ui.get("_speech_layer") as Control
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assert(nameplate_layer != null and nameplate_layer.visible)
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assert(speech_layer != null and speech_layer.visible)
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home_decor_toolbar.set_active(true)
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assert(home_decor_toolbar.visible)
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game_ui.call("_on_player_menu_visibility_changed", true)
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assert(not chat_ui.is_world_speech_visible())
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assert(not nameplate_layer.visible)
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assert(not speech_layer.visible)
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assert(not home_decor_toolbar.visible)
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game_ui.call("_on_player_menu_visibility_changed", false)
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assert(chat_ui.is_world_speech_visible())
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assert(not nameplate_layer.visible)
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assert(speech_layer.visible)
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chat_ui.set_available(true)
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assert(nameplate_layer.visible)
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chat_ui.set_available(false)
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assert(not nameplate_layer.visible)
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assert(speech_layer.visible)
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chat_ui.set_available(true)
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assert(nameplate_layer.visible)
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chat_ui.set_hud_hidden(true)
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assert(not nameplate_layer.visible)
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assert(speech_layer.visible)
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chat_ui.set_hud_hidden(false)
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assert(nameplate_layer.visible)
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chat_ui.set_world_nameplates_hud_hidden(true)
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assert(not chat_ui.is_hud_hidden())
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assert(not nameplate_layer.visible)
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assert(speech_layer.visible)
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chat_ui.set_world_nameplates_hud_hidden(false)
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assert(nameplate_layer.visible)
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assert(home_decor_toolbar.visible)
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game_ui.set("_storage_open", true)
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game_ui.call("_emit_interactive_pointer_ui_changed")
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assert(not home_decor_toolbar.visible)
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game_ui.call("_on_player_menu_visibility_changed", true)
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game_ui.set("_storage_open", false)
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game_ui.call("_emit_interactive_pointer_ui_changed")
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assert(not home_decor_toolbar.visible)
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game_ui.call("_on_player_menu_visibility_changed", false)
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assert(home_decor_toolbar.visible)
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home_decor_toolbar.set_active(false)
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game_ui.set("_gameplay_ui_enabled", true)
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game_ui.set("_gameplay_hud_hidden", false)
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game_ui.call("_refresh_gameplay_hud_visibility")
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assert(gameplay_screen_effects.visible)
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assert(gameplay_transient_hud.visible)
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game_ui.set("_system_menu_open", true)
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game_ui.call("_refresh_gameplay_hud_visibility")
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assert(not gameplay_screen_effects.visible)
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assert(not gameplay_transient_hud.visible)
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game_ui.set("_system_menu_open", false)
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game_ui.set("_gameplay_ui_enabled", false)
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game_ui.call("_refresh_gameplay_hud_visibility")
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chat_ui.set_available(true)
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chat_ui.call(
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"_set_presentation_state",
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ChatUI.PresentationState.EXPANDED,
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@ -121,7 +184,16 @@ func _run() -> void:
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assert(canonical_stage.position.is_equal_approx(
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UIReferencePresentationType.get_stage_position(display_size)
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))
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assert(gameplay_screen_effects.position.is_equal_approx(Vector2.ZERO))
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assert(gameplay_screen_effects.size.is_equal_approx(
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expected_visible_size
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))
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assert(fishing_danger_vignette.position.is_equal_approx(Vector2.ZERO))
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assert(fishing_danger_vignette.size.is_equal_approx(
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expected_visible_size
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))
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assert(chat_ui.size.is_equal_approx(expected_visible_size))
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assert(nameplate_layer.size.is_equal_approx(expected_visible_size))
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assert(screen_fade.size.is_equal_approx(expected_visible_size))
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assert(player_menu.position.is_equal_approx(Vector2.ZERO))
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assert(player_menu.size.is_equal_approx(
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