Improve nearby water recovery and camera prompts
Recover players on generated worlds to the nearest safe grass or sand surface. Use the active gameplay camera when positioning shop and storage prompts.
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ae802493a0
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4575830857
10 changed files with 396 additions and 25 deletions
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@ -100,6 +100,14 @@ func _validate_world_switching() -> void:
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assert(world.get_fishing_shop() != null)
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assert(world.get_player_storage() != null)
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assert(not world.get_fishable_water_regions().is_empty())
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var starter_safe_points := world.get_safe_respawn_points()
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assert(not starter_safe_points.is_empty())
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var authored_safe_point: SafeRespawnPoint = starter_safe_points.back()
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assert(
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world.get_water_recovery_position(
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authored_safe_point.global_position
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).is_equal_approx(authored_safe_point.global_position)
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)
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assert(world.activate_world(WorldLayout.GENERATED, 24680))
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assert(world.get_world_layout() == WorldLayout.GENERATED)
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assert(world.get_generation_seed() == 24680)
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