Improve nearby water recovery and camera prompts
Recover players on generated worlds to the nearest safe grass or sand surface. Use the active gameplay camera when positioning shop and storage prompts.
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ae802493a0
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10 changed files with 396 additions and 25 deletions
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@ -265,6 +265,15 @@ func _run() -> void:
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assert(bool(water_recovery.get("_prior_movement_enabled")))
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assert(bool(water_recovery.get("_prior_camera_input_enabled")))
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assert(not pause_menu.visible)
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var test_world := main.get_node("TestWorld") as TestWorld
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assert(test_world != null)
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var recovery_entry := water_recovery.get("_entry_position") as Vector3
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var resolved_recovery := water_recovery.call(
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"_resolve_recovery_position"
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) as Vector3
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assert(resolved_recovery.is_equal_approx(
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test_world.get_water_recovery_position(recovery_entry)
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))
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water_recovery.call("_finish_recovery")
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assert(player.is_movement_enabled())
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