restore full world effects outside portmaster
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parent
4fda6e97f6
commit
41b4f86ddf
15 changed files with 398 additions and 122 deletions
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@ -84,6 +84,8 @@ func _validate_world_switching() -> void:
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root.add_child(world)
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await process_frame
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assert(world.get_world_layout() == WorldLayout.GENERATED)
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world.set_foliage_wind_strength_multiplier(2.0)
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world.set_water_motion_strength_multiplier(2.0)
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var initial_generator := world.get_node(
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"Regions/GeneratedWorldRegion/Terrain/TerrainChunkGenerator"
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) as TerrainChunkGenerator
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@ -97,6 +99,20 @@ func _validate_world_switching() -> void:
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assert(world.get_generation_seed() == 13579)
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assert(world.get_node_or_null("Regions/StarterIslandRegion") != null)
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assert(world.get_node_or_null("Regions/GeneratedWorldRegion") == null)
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var starter_region := world.get_node(
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"Regions/StarterIslandRegion"
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) as StarterIslandRegion
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assert(starter_region != null)
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assert(is_equal_approx(
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float(starter_region.get("_foliage_wind_strength_multiplier")), 2.0
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))
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var starter_ocean_motion := starter_region.get_node(
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"WaterBodies/Ocean/VisualWater"
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) as WaterSurfaceMotion
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assert(starter_ocean_motion != null)
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assert(is_equal_approx(
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starter_ocean_motion.get_motion_strength_multiplier(), 2.0
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))
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assert(world.get_fishing_shop() != null)
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assert(world.get_player_storage() != null)
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assert(not world.get_fishable_water_regions().is_empty())
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@ -114,6 +130,20 @@ func _validate_world_switching() -> void:
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assert(world.get_generation_seed() == 24680)
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assert(world.get_node_or_null("Regions/GeneratedWorldRegion") != null)
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assert(world.get_node_or_null("Regions/StarterIslandRegion") == null)
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var generated_region := world.get_node(
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"Regions/GeneratedWorldRegion"
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) as GeneratedWorldRegion
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assert(generated_region != null)
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assert(is_equal_approx(
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float(generated_region.get("_foliage_wind_strength_multiplier")), 2.0
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))
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var generated_ocean_motion := generated_region.get_node(
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"WaterBodies/OceanWater/VisualWater"
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) as WaterSurfaceMotion
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assert(generated_ocean_motion != null)
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assert(is_equal_approx(
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generated_ocean_motion.get_motion_strength_multiplier(), 2.0
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))
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world.queue_free()
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await process_frame
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