Add selectable startup world layouts
This commit is contained in:
parent
5d55afcc26
commit
3d34ed0bee
24 changed files with 1139 additions and 78 deletions
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@ -26,7 +26,10 @@ func _run() -> void:
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var player := main.get("_player") as Player
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assert(save_manager != null and player != null)
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const TEST_WORLD_SEED := 918273
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assert(save_manager.initialize_new_game(TEST_WORLD_SEED))
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assert(save_manager.initialize_new_game(
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TEST_WORLD_SEED,
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WorldLayout.STARTER_ISLAND,
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))
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save_manager.set_autosave_enabled(true)
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assert(player.bag.add_item(&"art_kit"))
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assert(player.bag.add_item(&"coffee"))
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@ -44,6 +47,7 @@ func _run() -> void:
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assert(bool(decoded.get("ok", false)))
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var parsed: Dictionary = decoded["data"]
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var records: Array = parsed["bag"]["items"]
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assert(str(parsed["world"]["layout"]) == String(WorldLayout.STARTER_ISLAND))
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assert(int(parsed["world"]["seed"]) == TEST_WORLD_SEED)
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assert(_saved_slot(records, &"basic_fishing_rod") == 14)
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assert(_saved_slot(records, &"coffee") == 12)
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@ -53,6 +57,7 @@ func _run() -> void:
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player.unequip_bait()
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player.unequip_lure()
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assert(save_manager.load_player_data())
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assert(save_manager.get_world_layout() == WorldLayout.STARTER_ISLAND)
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assert(save_manager.get_world_seed() == TEST_WORLD_SEED)
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assert(player.bag.get_storage_slot(&"basic_fishing_rod") == 14)
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assert(player.bag.get_storage_slot(&"coffee") == 12)
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126
tests/world_layout_multiplayer_validation.gd
Normal file
126
tests/world_layout_multiplayer_validation.gd
Normal file
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@ -0,0 +1,126 @@
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extends SceneTree
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const MainScene: PackedScene = preload("res://main/main.tscn")
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const TEST_PORT: int = 18155
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const TEST_SEED: int = 86421357
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var arguments: PackedStringArray = OS.get_cmdline_user_args()
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if arguments.has("host"):
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await _run_host()
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return
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if arguments.has("client"):
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await _run_client()
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return
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push_error("World layout multiplayer validation needs host or client mode.")
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quit(1)
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func _run_host() -> void:
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var main: Node = await _create_initialized_main()
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var session := main.get_node("%NetworkSession") as NetworkSession
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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assert(bool(main.call(
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"_apply_world",
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WorldLayout.STARTER_ISLAND,
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TEST_SEED,
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true,
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)))
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assert(bool(main.call(
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"_prepare_host_world",
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WorldLayout.STARTER_ISLAND,
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TEST_SEED,
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)))
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assert(save_manager.initialize_new_game(
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TEST_SEED,
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WorldLayout.STARTER_ISLAND,
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))
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assert(session.start_private_host(TEST_PORT))
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main.call("_enter_gameplay")
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assert(session.set_host_open(true))
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var remote_peer_id: int = await _wait_for_remote_peer(session)
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assert(remote_peer_id > 1)
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assert(session.peer_supports_capability(
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remote_peer_id,
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NetworkProtocol.WORLD_LAYOUT_CAPABILITY,
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))
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var disconnect_deadline: int = Time.get_ticks_msec() + 12000
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while (
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Time.get_ticks_msec() < disconnect_deadline
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and session.is_authenticated_peer(remote_peer_id)
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):
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await process_frame
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assert(not session.is_authenticated_peer(remote_peer_id))
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print("World layout multiplayer host validation: PASS")
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await _cleanup(main, session)
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func _run_client() -> void:
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var main: Node = await _create_initialized_main()
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main.call(
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"_on_title_join_game_requested",
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"127.0.0.1:%d" % TEST_PORT,
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)
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var session := main.get_node("%NetworkSession") as NetworkSession
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var deadline: int = Time.get_ticks_msec() + 20000
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while Time.get_ticks_msec() < deadline:
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await process_frame
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if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
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main.call("_confirm_server_trust")
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if session.is_joined_client() and bool(main.get("_gameplay_started")):
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break
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assert(session.is_joined_client())
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assert(session.supports_server_capability(
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NetworkProtocol.WORLD_LAYOUT_CAPABILITY
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))
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var metadata: Dictionary = session.get_last_server_metadata()
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assert(str(metadata.get("world_layout", "")) == String(
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WorldLayout.STARTER_ISLAND
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))
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assert(int(metadata.get("world_seed", 0)) == TEST_SEED)
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var world := main.get("_test_world") as TestWorld
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assert(world.get_world_layout() == WorldLayout.STARTER_ISLAND)
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assert(world.get_generation_seed() == TEST_SEED)
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assert(world.get_node_or_null("Regions/StarterIslandRegion") != null)
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assert(world.get_fishing_shop() != null)
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assert(world.get_player_storage() != null)
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print("World layout multiplayer client validation: PASS")
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await _cleanup(main, session)
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func _create_initialized_main() -> Node:
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root.size = Vector2i(1280, 720)
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var main: Node = MainScene.instantiate()
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root.add_child(main)
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for _frame: int in 4:
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await process_frame
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if not bool(main.get("_application_initialized")):
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main.call("_activate_selected_data_path", "", true)
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for _frame: int in 8:
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await process_frame
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assert(bool(main.get("_application_initialized")))
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return main
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func _wait_for_remote_peer(session: NetworkSession) -> int:
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var deadline: int = Time.get_ticks_msec() + 20000
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while Time.get_ticks_msec() < deadline:
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await process_frame
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for peer_id: int in session.get_authenticated_peer_ids():
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if peer_id != session.get_local_peer_id():
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return peer_id
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return 0
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func _cleanup(main: Node, session: NetworkSession) -> void:
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session.disconnect_session("")
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main.queue_free()
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for _frame: int in 4:
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await process_frame
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await create_timer(0.1).timeout
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quit()
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1
tests/world_layout_multiplayer_validation.gd.uid
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1
tests/world_layout_multiplayer_validation.gd.uid
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@ -0,0 +1 @@
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uid://bg52pbgv5ykjc
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125
tests/world_layout_validation.gd
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125
tests/world_layout_validation.gd
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@ -0,0 +1,125 @@
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extends SceneTree
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const TestWorldScene: PackedScene = preload("res://world/test_world.tscn")
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const SetupPageScene: PackedScene = preload(
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"res://ui/new_game_setup_page.tscn"
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)
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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root.size = Vector2i(1280, 720)
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_validate_layout_values()
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await _validate_setup_page()
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await _validate_world_switching()
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_validate_network_metadata()
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print("World layout validation: PASS")
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quit()
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func _validate_layout_values() -> void:
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assert(WorldLayout.is_valid(WorldLayout.GENERATED))
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assert(WorldLayout.is_valid(String(WorldLayout.STARTER_ISLAND)))
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assert(not WorldLayout.is_valid(&"unknown"))
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assert(WorldLayout.normalized("unknown") == WorldLayout.GENERATED)
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assert(WorldLayout.display_name(WorldLayout.STARTER_ISLAND) == "starter island")
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func _validate_setup_page() -> void:
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assert(NewGameSetupPage.parse_seed_text(" 24680 ") == 24680)
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assert(NewGameSetupPage.parse_seed_text("0") == 0)
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assert(NewGameSetupPage.parse_seed_text("2147483647") == 0)
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assert(NewGameSetupPage.parse_seed_text("") == 0)
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var text_seed: int = NewGameSetupPage.parse_seed_text("voyager island")
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assert(text_seed > 0 and text_seed <= PlayerSaveManager.MAX_WORLD_SEED)
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assert(NewGameSetupPage.parse_seed_text(" voyager island ") == text_seed)
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assert(NewGameSetupPage.parse_seed_text("voyager island") == text_seed)
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assert(NewGameSetupPage.parse_seed_text("Voyager Island") != text_seed)
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var page := SetupPageScene.instantiate() as NewGameSetupPage
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root.add_child(page)
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await process_frame
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page.open_page(true)
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await process_frame
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assert(page.visible)
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var paper := page.get_node("%Paper") as PanelContainer
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assert(paper.get_combined_minimum_size().x <= paper.size.x)
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assert(paper.get_combined_minimum_size().y <= paper.size.y)
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assert(page.get_selected_world_layout() == WorldLayout.GENERATED)
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assert(page.get_selected_world_seed() > 0)
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assert((page.get_node("%OverwriteWarning") as Label).visible)
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var generated_button := page.get_node("%GeneratedButton") as Button
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var starter_button := page.get_node("%StarterButton") as Button
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var random_button := page.get_node("%RandomSeedButton") as Button
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var custom_button := page.get_node("%CustomSeedButton") as Button
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var seed_edit := page.get_node("%SeedEdit") as LineEdit
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var start_button := page.get_node("%StartButton") as Button
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var back_button := page.get_node("%BackButton") as Button
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assert(generated_button.get_node(generated_button.focus_neighbor_right) == starter_button)
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assert(generated_button.get_node(generated_button.focus_neighbor_bottom) == random_button)
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assert(random_button.get_node(random_button.focus_neighbor_right) == custom_button)
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assert(start_button.get_node(start_button.focus_neighbor_right) == back_button)
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page.call("_choose_custom_seed")
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assert(seed_edit.editable)
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assert(custom_button.get_node(custom_button.focus_neighbor_bottom) == seed_edit)
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assert(seed_edit.get_node(seed_edit.focus_neighbor_bottom) == start_button)
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page.call("_set_world_layout", WorldLayout.STARTER_ISLAND)
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assert(not (page.get_node("%SeedSection") as Control).visible)
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var request: Dictionary = {}
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page.start_requested.connect(func(layout: StringName, seed: int) -> void:
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request["layout"] = layout
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request["seed"] = seed
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)
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page.call("_request_start")
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assert(request.get("layout") == WorldLayout.STARTER_ISLAND)
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assert(int(request.get("seed", 0)) > 0)
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page.queue_free()
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await process_frame
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func _validate_world_switching() -> void:
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var world := TestWorldScene.instantiate() as TestWorld
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root.add_child(world)
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await process_frame
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assert(world.get_world_layout() == WorldLayout.GENERATED)
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assert(world.get_fishing_shop() != null)
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assert(world.get_player_storage() != null)
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assert(world.activate_world(WorldLayout.STARTER_ISLAND, 13579))
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assert(world.get_world_layout() == WorldLayout.STARTER_ISLAND)
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assert(world.get_generation_seed() == 13579)
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assert(world.get_node_or_null("Regions/StarterIslandRegion") != null)
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assert(world.get_node_or_null("Regions/GeneratedWorldRegion") == null)
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assert(world.get_fishing_shop() != null)
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assert(world.get_player_storage() != null)
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assert(not world.get_fishable_water_regions().is_empty())
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assert(world.activate_world(WorldLayout.GENERATED, 24680))
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assert(world.get_world_layout() == WorldLayout.GENERATED)
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assert(world.get_generation_seed() == 24680)
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assert(world.get_node_or_null("Regions/GeneratedWorldRegion") != null)
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assert(world.get_node_or_null("Regions/StarterIslandRegion") == null)
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world.queue_free()
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await process_frame
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func _validate_network_metadata() -> void:
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var hello: Dictionary = NetworkProtocol.make_server_hello(
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true,
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NetworkProtocol.RejectionCode.NONE,
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"session",
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2,
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1,
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16,
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"room",
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97531,
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WorldLayout.STARTER_ISLAND,
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)
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assert(str(hello.get("world_layout", "")) == String(
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WorldLayout.STARTER_ISLAND
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))
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assert(int(hello.get("world_seed", 0)) == 97531)
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assert(
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NetworkProtocol.WORLD_LAYOUT_CAPABILITY
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in PackedStringArray(hello.get("capability_flags", []))
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)
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1
tests/world_layout_validation.gd.uid
Normal file
1
tests/world_layout_validation.gd.uid
Normal file
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@ -0,0 +1 @@
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uid://bgxgyqq73sdpi
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