Add selectable startup world layouts

This commit is contained in:
Alexander Sellite 2026-08-20 21:43:04 -04:00
parent 5d55afcc26
commit 3d34ed0bee
24 changed files with 1139 additions and 78 deletions

View file

@ -26,7 +26,10 @@ func _run() -> void:
var player := main.get("_player") as Player
assert(save_manager != null and player != null)
const TEST_WORLD_SEED := 918273
assert(save_manager.initialize_new_game(TEST_WORLD_SEED))
assert(save_manager.initialize_new_game(
TEST_WORLD_SEED,
WorldLayout.STARTER_ISLAND,
))
save_manager.set_autosave_enabled(true)
assert(player.bag.add_item(&"art_kit"))
assert(player.bag.add_item(&"coffee"))
@ -44,6 +47,7 @@ func _run() -> void:
assert(bool(decoded.get("ok", false)))
var parsed: Dictionary = decoded["data"]
var records: Array = parsed["bag"]["items"]
assert(str(parsed["world"]["layout"]) == String(WorldLayout.STARTER_ISLAND))
assert(int(parsed["world"]["seed"]) == TEST_WORLD_SEED)
assert(_saved_slot(records, &"basic_fishing_rod") == 14)
assert(_saved_slot(records, &"coffee") == 12)
@ -53,6 +57,7 @@ func _run() -> void:
player.unequip_bait()
player.unequip_lure()
assert(save_manager.load_player_data())
assert(save_manager.get_world_layout() == WorldLayout.STARTER_ISLAND)
assert(save_manager.get_world_seed() == TEST_WORLD_SEED)
assert(player.bag.get_storage_slot(&"basic_fishing_rod") == 14)
assert(player.bag.get_storage_slot(&"coffee") == 12)

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@ -0,0 +1,126 @@
extends SceneTree
const MainScene: PackedScene = preload("res://main/main.tscn")
const TEST_PORT: int = 18155
const TEST_SEED: int = 86421357
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var arguments: PackedStringArray = OS.get_cmdline_user_args()
if arguments.has("host"):
await _run_host()
return
if arguments.has("client"):
await _run_client()
return
push_error("World layout multiplayer validation needs host or client mode.")
quit(1)
func _run_host() -> void:
var main: Node = await _create_initialized_main()
var session := main.get_node("%NetworkSession") as NetworkSession
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(bool(main.call(
"_apply_world",
WorldLayout.STARTER_ISLAND,
TEST_SEED,
true,
)))
assert(bool(main.call(
"_prepare_host_world",
WorldLayout.STARTER_ISLAND,
TEST_SEED,
)))
assert(save_manager.initialize_new_game(
TEST_SEED,
WorldLayout.STARTER_ISLAND,
))
assert(session.start_private_host(TEST_PORT))
main.call("_enter_gameplay")
assert(session.set_host_open(true))
var remote_peer_id: int = await _wait_for_remote_peer(session)
assert(remote_peer_id > 1)
assert(session.peer_supports_capability(
remote_peer_id,
NetworkProtocol.WORLD_LAYOUT_CAPABILITY,
))
var disconnect_deadline: int = Time.get_ticks_msec() + 12000
while (
Time.get_ticks_msec() < disconnect_deadline
and session.is_authenticated_peer(remote_peer_id)
):
await process_frame
assert(not session.is_authenticated_peer(remote_peer_id))
print("World layout multiplayer host validation: PASS")
await _cleanup(main, session)
func _run_client() -> void:
var main: Node = await _create_initialized_main()
main.call(
"_on_title_join_game_requested",
"127.0.0.1:%d" % TEST_PORT,
)
var session := main.get_node("%NetworkSession") as NetworkSession
var deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < deadline:
await process_frame
if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
main.call("_confirm_server_trust")
if session.is_joined_client() and bool(main.get("_gameplay_started")):
break
assert(session.is_joined_client())
assert(session.supports_server_capability(
NetworkProtocol.WORLD_LAYOUT_CAPABILITY
))
var metadata: Dictionary = session.get_last_server_metadata()
assert(str(metadata.get("world_layout", "")) == String(
WorldLayout.STARTER_ISLAND
))
assert(int(metadata.get("world_seed", 0)) == TEST_SEED)
var world := main.get("_test_world") as TestWorld
assert(world.get_world_layout() == WorldLayout.STARTER_ISLAND)
assert(world.get_generation_seed() == TEST_SEED)
assert(world.get_node_or_null("Regions/StarterIslandRegion") != null)
assert(world.get_fishing_shop() != null)
assert(world.get_player_storage() != null)
print("World layout multiplayer client validation: PASS")
await _cleanup(main, session)
func _create_initialized_main() -> Node:
root.size = Vector2i(1280, 720)
var main: Node = MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
return main
func _wait_for_remote_peer(session: NetworkSession) -> int:
var deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < deadline:
await process_frame
for peer_id: int in session.get_authenticated_peer_ids():
if peer_id != session.get_local_peer_id():
return peer_id
return 0
func _cleanup(main: Node, session: NetworkSession) -> void:
session.disconnect_session("")
main.queue_free()
for _frame: int in 4:
await process_frame
await create_timer(0.1).timeout
quit()

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@ -0,0 +1 @@
uid://bg52pbgv5ykjc

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@ -0,0 +1,125 @@
extends SceneTree
const TestWorldScene: PackedScene = preload("res://world/test_world.tscn")
const SetupPageScene: PackedScene = preload(
"res://ui/new_game_setup_page.tscn"
)
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
root.size = Vector2i(1280, 720)
_validate_layout_values()
await _validate_setup_page()
await _validate_world_switching()
_validate_network_metadata()
print("World layout validation: PASS")
quit()
func _validate_layout_values() -> void:
assert(WorldLayout.is_valid(WorldLayout.GENERATED))
assert(WorldLayout.is_valid(String(WorldLayout.STARTER_ISLAND)))
assert(not WorldLayout.is_valid(&"unknown"))
assert(WorldLayout.normalized("unknown") == WorldLayout.GENERATED)
assert(WorldLayout.display_name(WorldLayout.STARTER_ISLAND) == "starter island")
func _validate_setup_page() -> void:
assert(NewGameSetupPage.parse_seed_text(" 24680 ") == 24680)
assert(NewGameSetupPage.parse_seed_text("0") == 0)
assert(NewGameSetupPage.parse_seed_text("2147483647") == 0)
assert(NewGameSetupPage.parse_seed_text("") == 0)
var text_seed: int = NewGameSetupPage.parse_seed_text("voyager island")
assert(text_seed > 0 and text_seed <= PlayerSaveManager.MAX_WORLD_SEED)
assert(NewGameSetupPage.parse_seed_text(" voyager island ") == text_seed)
assert(NewGameSetupPage.parse_seed_text("voyager island") == text_seed)
assert(NewGameSetupPage.parse_seed_text("Voyager Island") != text_seed)
var page := SetupPageScene.instantiate() as NewGameSetupPage
root.add_child(page)
await process_frame
page.open_page(true)
await process_frame
assert(page.visible)
var paper := page.get_node("%Paper") as PanelContainer
assert(paper.get_combined_minimum_size().x <= paper.size.x)
assert(paper.get_combined_minimum_size().y <= paper.size.y)
assert(page.get_selected_world_layout() == WorldLayout.GENERATED)
assert(page.get_selected_world_seed() > 0)
assert((page.get_node("%OverwriteWarning") as Label).visible)
var generated_button := page.get_node("%GeneratedButton") as Button
var starter_button := page.get_node("%StarterButton") as Button
var random_button := page.get_node("%RandomSeedButton") as Button
var custom_button := page.get_node("%CustomSeedButton") as Button
var seed_edit := page.get_node("%SeedEdit") as LineEdit
var start_button := page.get_node("%StartButton") as Button
var back_button := page.get_node("%BackButton") as Button
assert(generated_button.get_node(generated_button.focus_neighbor_right) == starter_button)
assert(generated_button.get_node(generated_button.focus_neighbor_bottom) == random_button)
assert(random_button.get_node(random_button.focus_neighbor_right) == custom_button)
assert(start_button.get_node(start_button.focus_neighbor_right) == back_button)
page.call("_choose_custom_seed")
assert(seed_edit.editable)
assert(custom_button.get_node(custom_button.focus_neighbor_bottom) == seed_edit)
assert(seed_edit.get_node(seed_edit.focus_neighbor_bottom) == start_button)
page.call("_set_world_layout", WorldLayout.STARTER_ISLAND)
assert(not (page.get_node("%SeedSection") as Control).visible)
var request: Dictionary = {}
page.start_requested.connect(func(layout: StringName, seed: int) -> void:
request["layout"] = layout
request["seed"] = seed
)
page.call("_request_start")
assert(request.get("layout") == WorldLayout.STARTER_ISLAND)
assert(int(request.get("seed", 0)) > 0)
page.queue_free()
await process_frame
func _validate_world_switching() -> void:
var world := TestWorldScene.instantiate() as TestWorld
root.add_child(world)
await process_frame
assert(world.get_world_layout() == WorldLayout.GENERATED)
assert(world.get_fishing_shop() != null)
assert(world.get_player_storage() != null)
assert(world.activate_world(WorldLayout.STARTER_ISLAND, 13579))
assert(world.get_world_layout() == WorldLayout.STARTER_ISLAND)
assert(world.get_generation_seed() == 13579)
assert(world.get_node_or_null("Regions/StarterIslandRegion") != null)
assert(world.get_node_or_null("Regions/GeneratedWorldRegion") == null)
assert(world.get_fishing_shop() != null)
assert(world.get_player_storage() != null)
assert(not world.get_fishable_water_regions().is_empty())
assert(world.activate_world(WorldLayout.GENERATED, 24680))
assert(world.get_world_layout() == WorldLayout.GENERATED)
assert(world.get_generation_seed() == 24680)
assert(world.get_node_or_null("Regions/GeneratedWorldRegion") != null)
assert(world.get_node_or_null("Regions/StarterIslandRegion") == null)
world.queue_free()
await process_frame
func _validate_network_metadata() -> void:
var hello: Dictionary = NetworkProtocol.make_server_hello(
true,
NetworkProtocol.RejectionCode.NONE,
"session",
2,
1,
16,
"room",
97531,
WorldLayout.STARTER_ISLAND,
)
assert(str(hello.get("world_layout", "")) == String(
WorldLayout.STARTER_ISLAND
))
assert(int(hello.get("world_seed", 0)) == 97531)
assert(
NetworkProtocol.WORLD_LAYOUT_CAPABILITY
in PackedStringArray(hello.get("capability_flags", []))
)

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@ -0,0 +1 @@
uid://bgxgyqq73sdpi