Normalize cursor handoff across gameplay menus
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parent
6578d3e870
commit
3be79fa3fc
5 changed files with 71 additions and 10 deletions
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@ -250,7 +250,11 @@ func activate(
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_pointer_screen_position = _clamped_pointer_position(
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initial_pointer_position
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)
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_prior_mouse_mode = Input.mouse_mode
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# Art-kit activation can occur while the prior right-click camera drag is
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# still held. Stop that drag before recording a return mode, then restore
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# normal camera availability so right-click continues to work while drawing.
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_stop_camera_drag_for_art_kit()
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_prior_mouse_mode = _get_restorable_mouse_mode(Input.mouse_mode)
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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_update_aim()
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_refresh_stencil_visibility()
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@ -266,6 +270,10 @@ func deactivate() -> void:
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_eraser_mode = false
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_clear_armed_guide_action(false)
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_camera_look_active = false
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# Do not leave a drag captured when drawing is closed by a menu, hotbar
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# change, or session transition. The next camera drag must start on a fresh
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# physical right-click press.
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_stop_camera_drag_for_art_kit()
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_reset_stroke()
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_selected_canvas_id = ""
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_hovered_canvas_id = ""
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@ -273,10 +281,24 @@ func deactivate() -> void:
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_aim_hit.clear()
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_hide_previews()
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_refresh_stencil_visibility()
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Input.mouse_mode = _prior_mouse_mode
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Input.mouse_mode = _get_restorable_mouse_mode(_prior_mouse_mode)
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_emit_hud_state("")
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func _stop_camera_drag_for_art_kit() -> void:
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if _local_player == null or not is_instance_valid(_local_player):
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return
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var camera_input_enabled: bool = _local_player.is_camera_input_enabled()
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_local_player.set_camera_input_enabled(false)
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_local_player.set_camera_input_enabled(camera_input_enabled)
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func _get_restorable_mouse_mode(mouse_mode: Input.MouseMode) -> Input.MouseMode:
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if mouse_mode == Input.MOUSE_MODE_CAPTURED:
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return Input.MOUSE_MODE_VISIBLE
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return mouse_mode
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func is_active() -> bool:
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return _active
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